| 01/2004 to Current
* Artist on a 17 man team creating a total conversion game called Eclipse using the Half Life 2 engine. Responsibilities include concept art, character/creature modeling and texturing, along with world object modeling and texturing.
* Artist on a 12 man team creating a total conversion game called Red Wake using the FAKK2 engine. Responsibilities included concept art, modeling, texturing and rigging characters, character animation, world object modeling, texturing and HUD art.
* Artist on a 9 man team which created an Unreal Tournament 2004 MOD called Rubicon. Responsibilities included concept art, modeling, unwrapping and texturing an original character and weapon. Creating textures for levels as well as rigging and importing character into game MOD.
* Created all art assets on two 2D two man game projects: Demon Seed and Asylum: Descent into Madness which included concept art, sprite creation, animation and texture tiles.
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