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Daniel Scanio
6900 Preston Rd. #3813
Plano, TX. 75024
210-723-1393
dscanio@mail.smu.edu
OBJECTIVE
To obtain a position on a team in which I can utilize my talents as a modeler and texture artist.
SKILLS
* 3DS Max 6 and 7: character/ creature/ world object modeling, unwrapping and rigging
* Character Studio 4.2
* Texturing and graphic design in Adobe Photoshop
* Strong 2D/ concept skills
* Creation of normal maps for real-time games
* Solid 3D skills in both low and high poly modeling
* Microsoft Visual Source Safe
* Unreal Tournament 2004 MOD Editor
* FAKK Radiant
EXPERIENCE
01/2004 to Current

* Artist on a 17 man team creating a total conversion game called “Eclipse” using the Half Life 2 engine. Responsibilities include concept art, character/creature modeling and texturing, along with world object modeling and texturing.

* Artist on a 12 man team creating a total conversion game called “Red Wake” using the FAKK2 engine. Responsibilities included concept art, modeling, texturing and rigging characters, character animation, world object modeling, texturing and HUD art.

* Artist on a 9 man team which created an Unreal Tournament 2004 MOD called “Rubicon”. Responsibilities included concept art, modeling, unwrapping and texturing an original character and weapon. Creating textures for levels as well as rigging and importing character into game MOD.

* Created all art assets on two 2D two man game projects: “Demon Seed” and “Asylum: Descent into Madness” which included concept art, sprite creation, animation and texture tiles.

EDUCATION
The Guildhall at SMU – Currently enrolled in the program, focusing on Art Creation.

SMU – Bachelor of Arts in Advertising, minor in Studio Art, May 1998-2002