Latest News Screenshots Videos Downloads Contact Bio/Resume
Level Design
2d Game
3d Game
Focus Studies
Various Maps
 

Focus Study using DoomRadiant

- Screenshots taken from an evacuation level made from Doom 3 materials. I used scripting throughout the level to create immersion for the player. I used the sound editor in parts of the level, made use of gui's and various triggers for monster events.

- Constructed detailed 3D environments using DoomRadiant including architecture, texturing, lighting, gameplay systems, sound, and scripting.




 

All content is the copyright of Andrew Burk and The Guildhall at SMU, 2003-2004. Site designed to work best with Microsoft Internet Explorer 6.0 Untested on other browsers.
The Guildhall at SMU is an 18-month graduate level program for artists, designers, and programmers. It was conceived, designed, and supported by game industry leaders to shape the future of game development education. Trained to build games in cross-disciplinary teams and educated at the intersection of theory and applications, Guildhall graduates have the skills to practice today and the knowledge to innovate tomorrow in the fast-growing world of game-based interactive arts and sciences.

guildhall.smu.edu