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Interstellar

A Quake3 Arena Mod, Interstellar is an indoor dodge ball arena with traps. Each team is divided by a forcefield that runs down the center of the arena. On each side of the arena there are traps that can be activated by a mechanism on the opposite side of the court. For example a blue team player can activate a button on one side and set off a trap on the red teams side of the arena and vice versa. There are different ball throws for all players, that will effect the other team.

- Constructed detailed 3D environments using QERadiant including architecture, texturing, lighting, gameplay systems, sound, and scripting.

- Designed and wrote custom shaders using Quake 3 engine.

- Textured and imported 3D Models for gameplay elements.

 

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The Guildhall at SMU is an 18-month graduate level program for artists, designers, and programmers. It was conceived, designed, and supported by game industry leaders to shape the future of game development education. Trained to build games in cross-disciplinary teams and educated at the intersection of theory and applications, Guildhall graduates have the skills to practice today and the knowledge to innovate tomorrow in the fast-growing world of game-based interactive arts and sciences.

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