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Infiltration: HL2 Map |
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For my final personal project, the development time is 4.5 months our constraint is using Hammer Engine to create a single player map in the HL2 universe. |
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Omega Laboratory: Doom3 |
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For this project, the development time is 4.5 months and other than time our only other constrain and using Doom3 editor, is that we could not use use any custom assets for this level. |
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Growing Up Gangsta: Source SDK |
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This 2D project is the first game, as level designers, we development here at the Guildhall. Total development time is 2.5 months, and had no constraints other than time and using Sources SDK as the development kit. As a level designer we shared an artist, whom created the character art for this project. |
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| Copyright © 2006 by Cynthia Bell and The Guildhall at SMU. All rights reserved. | |||||