Jared Banks

Level Designer

Here you can access my resume.

Resume.doc

Resume.pdf

Jared Banks Level Designer
jebanks@mail.smu.edu   817-929-6882

SKILLS


Engines
* Hammer: Half-Life 2
* Unreal 3: Brothers in Arms: Hell’s Highway
* Unreal 2: Unreal Tournament 2004
* Radiant: Quake 4
* Scrolling Game Development Kit
Tools
* 3DS Max v8
* Photoshop CS2
* MS Office 2003 (Word, Excel, PowerPoint, Project)
* Context
* Tortoise SVN, Subversion
* Perforce

Design Skills
* Level Design
* Scripting
* BSP Manipulation
* Lighting
* Optimization
* Terrain
* Unreal Script
* Modeling
* Unwrapping
* Texturing


GAME EXPERIENCE

Brothers In Arms: Hell’s Highway, Gearbox Software                            July – September 2006
Level Designer - (intern)
* Designed, blocked out, and completed one level for the Hell’s Highway multiplayer prototype
* Created and textured the terrain for the level
* Tested the level for flow and gameplay
* Part of a fifteen-person team (three artists, seven level designers, and five programmers) for this project


Grimoire, Multiplayer Half-Life 2 Project                                               September – March 2007
Level Designer, Sound Designer
* Designed, blocked out, and completed the lobby level for Grimoire
* Created all BSP for the lobby level
* Modeled six low poly world objects for the game
* Unwrapped and textured six world objects for the game
* Implemented ten sounds effects into the game from the sound library
* Part of a fifteen-person team (six level designers, five programmers and four artists) for this project


Power to the People, Single Player Half-Life 2 Project                            September – March 2007
Level Designer
* Created a level design document for a single player Half-Life 2 level
* Blocked out and finished one level in the Half-Life 2 engine
* Scripted a puzzle for opening the final door
* Placed all static meshes and textures
* Placed and adjusted all lighting


Garbage Shoot, Single Player Quake 4 level                                          April – June 2006
Level Designer
* Wrote a level design document for a single player Quake 4 level
* Blocked out and textured a five-room level within the Radiant engine.
* Placed all static meshes in the level
* Placed and adjusted all lights in the level.
* Created six scripted sequences within the level


Ransacked!, Multiplayer Unreal Tournament 2004 Project                     January – March 2006
Level Designer/Associate Producer
* Concepted and designed one of three levels
* Created level design document
* Blocked out initial design
* Designed and created six world objects for the game
* Managed task lists, communication, and milestones
* Part of an eleven person team(five level designers, four programmers, and two artists


Everglade Assault, Single Player 2D game                                             July – September 2005
Level Designer/Co-Game Designer
* Designed, Blocked out, and finished one of two levels in the game
* Created six tileable textures for the game
* Integrated artists assets into the game
* Created the level using the Scrolling Game Development Kit


EDUCATION

The Guildhall at SMU                                                                           March 2007
Certificate in Digital Game Development, Specialization in Level Design

Texas A&M University                                                                         December 2005
Bachelors in English: Creative Writing


 

Thank you for taking the time to look at my resume