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Here you can access my
resume.
Resume.doc
Resume.pdf
Jared Banks Level Designer
jebanks@mail.smu.edu 817-929-6882
SKILLS
Engines
* Hammer: Half-Life 2
* Unreal 3: Brothers in Arms: Hell’s Highway
* Unreal 2: Unreal Tournament 2004
* Radiant: Quake 4
* Scrolling Game Development Kit
Tools
* 3DS Max v8
* Photoshop CS2
* MS Office 2003 (Word, Excel, PowerPoint, Project)
* Context
* Tortoise SVN, Subversion
* Perforce
Design Skills
* Level Design
* Scripting
* BSP Manipulation
* Lighting
* Optimization
* Terrain
* Unreal Script
* Modeling
* Unwrapping
* Texturing
GAME EXPERIENCE
Brothers In Arms: Hell’s Highway, Gearbox Software
July – September 2006
Level Designer - (intern)
* Designed, blocked out, and completed one level for the Hell’s
Highway multiplayer prototype
* Created and textured the terrain for the level
* Tested the level for flow and gameplay
* Part of a fifteen-person team (three artists, seven level
designers, and five programmers) for this project
Grimoire, Multiplayer Half-Life 2 Project
September – March 2007
Level Designer, Sound Designer
* Designed, blocked out, and completed the lobby level for Grimoire
* Created all BSP for the lobby level
* Modeled six low poly world objects for the game
* Unwrapped and textured six world objects for the game
* Implemented ten sounds effects into the game from the sound
library
* Part of a fifteen-person team (six level designers, five
programmers and four artists) for this project
Power to the People, Single Player Half-Life 2 Project
September – March 2007
Level Designer
* Created a level design document for a single player Half-Life 2
level
* Blocked out and finished one level in the Half-Life 2 engine
* Scripted a puzzle for opening the final door
* Placed all static meshes and textures
* Placed and adjusted all lighting
Garbage Shoot, Single Player Quake 4 level
April – June 2006
Level Designer
* Wrote a level design document for a single player Quake 4 level
* Blocked out and textured a five-room level within the Radiant
engine.
* Placed all static meshes in the level
* Placed and adjusted all lights in the level.
* Created six scripted sequences within the level
Ransacked!, Multiplayer Unreal Tournament 2004 Project
January – March 2006
Level Designer/Associate Producer
* Concepted and designed one of three levels
* Created level design document
* Blocked out initial design
* Designed and created six world objects for the game
* Managed task lists, communication, and milestones
* Part of an eleven person team(five level designers, four
programmers, and two artists
Everglade Assault, Single Player 2D game
July – September 2005
Level Designer/Co-Game Designer
* Designed, Blocked out, and finished one of two levels in the game
* Created six tileable textures for the game
* Integrated artists assets into the game
* Created the level using the Scrolling Game Development Kit
EDUCATION
The Guildhall at SMU
March 2007
Certificate in Digital Game Development, Specialization in Level
Design
Texas A&M University
December 2005
Bachelors in English: Creative Writing
Thank you for taking the
time to look at my resume
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