David Demaree http://students.guildhall.smu.edu/~ddemaree 6820 Preston Road #1312 (817) 320-7641 Plano, TX 75024 ddemaree@smu.edu SKILLS ------- Level Design Skills – Level and game flow planning, Concept and design documentation, Scripting, Gameplay and trigger systems, Enemy placement and pathing, Lighting, Optimization, BSP block out and detail geometry, Low poly static mesh creation (modeling, unwrapping, and texturing) and placement, Terrain editing, Materials and shaders in Unreal Scripting & Programming – C++, Lua 5.1, UnrealScript, Karma, Hammer, TorqueScript Modeling & Texturing Tools – 3DS Max v8 and v7, Adobe Photoshop CS2 Level Editors – GtkRadiant (Quake 3 & Quake 4), Hammer World Editor (Half-Life 2), Torque Game Engine v1.4, UnrealEd (UT2004 Editor) Microsoft Office 2003 – Word, Excel, Outlook, PowerPoint, Project, Publisher, FrontPage Source Control – Subversion, Tortoise SVN GAME DEVELOPMENT EXPERIENCE ---------------------------- Joint Wargaming Training Extension – Internship July – December 2006 GUI Artist/Test Designer/ Scripter Team Torque Game Engine Project • Interned as one of two level designers developing a Joint Wargaming Training Extension prototype training simulation for the US military – working under the Institute for Advancing Technology government contract • Used assets provided by government technology to create six lessons and tests within the Torque Game Engine for combat medic training Toybox Heroes September 2006 – March 2007 Level Designer Team Half-Life 2 Project • Part of a 15-person team (3 Artists, 7 Level Designers, and 5 Programmers) creating a multiplayer, small area, free-roaming-fighter similar to Power Stone • Built one trap and four props for the Dollhouse level • Modeled, unwrapped, and textured more than four physic meshes Escape September 2006 – March 2007 Level Designer Solo Half-Life 2 Project • Created a custom Half-Life 2 level using Hammer World Editor • Designed level concept and authored level design document • Constructed entire level including BSP block out, detail, object placement, trigger placement, and scripting Nexus Run April – June 2006 Level Designer Solo Quake 4 Project • Created a custom Quake 4 level using Radiant • Designed concept and authored level design document • Constructed entire level including BSP block out, detail, object placement, trigger placement, and scripting Great Winter January – March 2006 Lead Level Designer Team Unreal Tournament 2004 Project • Part of an 11-person team (3 Artists, 4 Level Designers, and 4 Programmers) creating a rune-based multiplayer project • Conceptualized and Created one of four levels (Alfheim) • Created and Unwrapped five plus static meshes • Managed Level Design Team (task list generation, communication between disciplines) • Communicated Level Design issues with lead Artist and Programmer Dark Frost July – September 2005 Game/Level Designer Team Scrolling Game Development Kit Project • Part of a three-person team (1 Artist, 2 Level Designers) creating a 2D top-down fantasy game • Designed and implemented one of two levels (Memorial Park) • Created terrain textures • Triggered events through the use of Scrolling Game Development Kit special functions Wide Open Mod January – April 2004 Producer & Developer Solo Impossible Creatures Project • Developed and released this game-play-altering mod for Impossible Creatures, by Relic Entertainment, while working full-time at First Convenience Bank • Altered Lua files to balance the game in a different manner • Altered other game files to change functionality and animations for the bat creature • Altered a rarely played Relic map to be more like a classic map EDUCATION ---------- The Guildhall at Southern Methodist University March 2007 Professional Certificate in Digital Game Development, specialization in Level Design The University of Texas at Arlington August 2000 – May 2003 69 credit hours, encompassing History, Calculus III, German, and C++ programming courses RELATED WORK EXPERIENCE ------------------------ Impossible Creatures Planet – http://icp.mednickonline.com/ February 2003 – June 2004 Site Administrator – username: Lasertiger Volunteer Team • Worked with other site administrators and moderators to keep the website clean • Planned and ran tournaments for the Impossible Creatures community with other site administrators Civilization Gaming Network – http://www.civgaming.net/ June 2001 – December 2004 Forum Moderator – username: Laser Volunteer Team • Worked with other moderators and administrators to keep the website clean • Posted regularly to keep the website active First Convenience Bank – http://www.1stcb.com/ January 2004 – June 2005 Personal Banker Branch, Team-like Environment • Processed transactions and opened new accounts for customers • Planned and executed marketing strategies for the bank • Kept a perfect till balance for entire duration of employment