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I interned for the Institute for Advancing Technology under contract for the US military for three months full time, and three months part time. During this period I worked with another level designer from the Guildhall to create a prototype in the Torque Game Engine to enhance the training for combat medics. The screenshot above was taken from the Torque Game Engine and is one of the test questions which I created using existing military assets and Photoshop CS2.

 

 

 

 

 

ENGINE:

Torque Game Engine

 

PROJECT DURATION:

6 months (3 full time done in San Antonio and 3 part time while at the Guildhall)

 

DOCUMENTATION:

Classified

MY ROLE:

Researched economical engines for purchase, co-wrote research findings in a pitch document, manipulated existing government assets to create lessons and tests for combat medics with Photoshop, implemented lessons and tests within the Torque Game Engine using the engine's GUI Editor, wrote TorqueScript text files using ConTEXT to score the player's performance

 

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Copyright © 2007 by David Demaree & the Guildhall @ Southern Methodist University. All rights reserved.