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Tri-count: 128          Texture: 2 256x256 pixel textures (diffuse and opacity)

I made this for level design class. It is an industrial-tech style fan that could be used in an Unreal Tournament 2004 setting.

 

 

 

 

 

 

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Copyright © 2007 by David Demaree & the Guildhall @ Southern Methodist University. All rights reserved.