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N e x u s   R u n

 

 

In Nexus Run, the player must fight his way through carefully placed enemies until he reaches the final room. In the final room, he must complete a puzzle that can be deadly if he doesn't make good guesses. This level was made in Quake 4 over two and a half months for a directed focus study.

 

ENGINE:

Quake 4 (Radiant)

 

PROJECT DURATION:

2.5 months

 

DOCUMENTATION:

Nexus Run Level Design Document

MAP FILE:

Download the pk4 package. [Installation Instructions]

 

TASKS:

Concept, BSP block-out and detail work, texturing, scripting, enemy placement and pathing, entity and mesh placement, lighting

 

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Copyright © 2007 by David Demaree & the Guildhall @ Southern Methodist University. All rights reserved.