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#10)
SimCity 2000 (PC)
I really enjoyed the SimCity series, as it is a
great example of "sandbox" gameplay. I liked SimCity
2000 more than SimCity because it had more
than just one level of flat terrain. It was satisfying
to build a city and see how much money you could make –
without having to spend 60 years of your real life doing
it. |
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#9)
Mega Man 4 (NES)
Mega Man
was the perfect example of a formula game. What is
notable about MM4 is that Capcom introduced a new
series-defining feature with the chargeable Mega Buster.
Thus, with the ability to power up your shots, MM4
was the first Mega Man game which had all the
vital pieces that defined the rest of the Mega Man
series. |
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#8)
Super Mario Bros. 2 (NES)
Why of all the SMB games did I choose 2 – the one
that wasn’t even really a SMB game in Japan? I
liked it because you could choose from four different
characters and they all had different strengths and
weaknesses. This allowed me to adapt the game to my
style of play. This is the best thing a platform game can
do to keep me interested. In my opinion, it also had a
better art style than the other SMB
games for the Nintendo. I believe I'm not alone in this
opinion – Super Mario World, for the Super
Nintendo, had an art style closer to SMB2 than it
did to the other previous SMB games. |
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#7)
Tecmo Super Bowl III: Final Edition (SNES)
The reason why I liked the TSB series was because
each player had his own stats and abilities. Other
football games of the time had very little difference
between players. Usually, it was just a difference on
paper, but there was no noticeable difference in the
game. In TSB, it was obvious when your running
back or quarterback was better. Furthermore, it had the
wonderful God’s-eye view, which I believe is highly
underrated, especially in today’s games. TSB III
was better than previous versions because you could
trade players or pick up free agents in season mode,
allowing you to build your dream team. |
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#6)
Super Street Fighter II (SNES)
It has to be Super because you can’t play as Cammy or
Vega in the original Street Fighter II, and they
are my favorite characters. When I was a kid, the
fighting game genre was probably the most popular for a
while. I liked the Street Fighter series because
the animations and graphics had a better flow than they
did in other fighting games. |
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#5)
The Legend of Zelda: A Link to the Past (SNES)
This is the last Zelda which I played – games were
simpler back then. There is something about good 2D
games that does not translate to 3D for me. I think it’s
the whole God’s-eye view thing. I wish they made 2D
Zelda games for the PC. |
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#4)
Empire Earth (PC)
Stainless Steel Studios’ Empire Earth (EE)
did so many things right. Never ending mines and farms,
while unrealistic, were truly genius for gameplay. Once
I set up my economy, I don’t want to have to check back
on it every two minutes. Auto explore was another great
idea too, and with 14 different epochs to play in, there
was a good variety of units and fighting styles which
kept the game interesting. The other great thing about
EE was that you could customize your
civilization. I’m a customization junkie. |
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#3)
Civilization IV (PC)
I have played a lot of Civilization over the
years. If you have never heard of this turn-based series
of games, you need to try it. I have specified
Civilization IV as my favorite because even though
it is the game in the series which I have played the
least, it was the last one that gave me the “just one
more turn” feeling for which the Civ series of
games is so well known. Often, I would begin playing at
11 PM or midnight planning to play for just an hour, but
the next thing I knew, I’d look at the clock and it
would be 5 AM. I did not feel this way when I played
Civilization III, which I would consider to be the
lowlight of the Civ series at this point in time. |
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#2)
Impossible Creatures (PC)
The hook for Relic Entertainment’s real-time strategy,
Impossible Creatures (IC), is that players
can customize their armies and their individual units.
It is this ability to mold your army to your own
play-style, combined with the fast-action, simple to
learn but difficult to master gameplay that make this
one of my favorite games. Though Relic has had more
success with the Warhammer 40,000 Dawn of War
franchise, I believe IC is their most original
and best overall product. |
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#1)
World of Warcraft (PC)
World of Warcraft (WoW)
is an excellent game because Blizzard Entertainment
focused on making the small things fun. Unlike previous
massively multiplayer online role-playing games, WoW
has a small number of repeatable quests. This keeps
players from getting bored with the game because they
aren’t constantly sent out to do the exact same thing
over and over again. My favorite thing in WoW is
actually the player versus player combat. Blizzard has
created four instanced Battle Grounds where you fight
with 10-40 (number depends on which Battle Ground)
players of your own faction against an equal number of
players from the opposing faction in objective based
scenarios. Always a sucker for competitive multiplayer
action, I find these Battle Grounds irresistible. |
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