Home  |  Solo Projects  |  Team Projects  |  Scripts  |  Models  |  Documentation  |  Bio  |  Résumé

 

T o y b o x   H e r o e s

 

 

I created the "Dollhouse" level for Toybox Heroes with Kim Acuff and oversight from Chris Cotton, who was our lead level designer for the Toybox Heroes project. Above is an overview screenshot of the level. Toybox Heroes is a fighting game where you control a toy in a  highly interactive environment. It plays similar to Power Stone.

 

 

 

 

 

ENGINE:

Source (Half-Life 2)

 

PROJECT DURATION:

6 months

 

DOCUMENTATION:

Dollhouse Level Design Document (authored by Kim Acuff, images and editing by Chris Cotton and myself)

TOTAL CONVERSION PACKAGE:

Download the installer. Download the trailer.

 

MY ROLE:

Co-constructed the "Dollhouse" fighting arena, implemented the fan and car traps within the level, created the fence piece and lamp meshes which players can use to attack each other, created the column mesh which holds up the second floor of the dollhouse, created the refrigerator and oven meshes to decorate the interior of the dollhouse, play-tested the game, helped teammates with importing weapon/physics meshes

 

Contact Me

 

Copyright © 2007 by David Demaree & the Guildhall @ Southern Methodist University. All rights reserved.