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W i d e   O p e n   M o d

 

 

I created the Wide Open Mod because I felt that Impossible Creatures had a few balance issues. I called it the Wide Open Mod because it opened up the game. Many types of units and abilities could not be made at the low levels originally, which meant certain strategies were hard to counter. With the Wide Open Mod, I changed this so that players could build almost any type of creature earlier, allowing them to counter certain rushes.

 

ENGINE:

Impossible Creatures

 

PROJECT DURATION:

4 months (while also working full-time at First Convenience Bank)

 

DOCUMENTATION:

Not available

MOD PACKAGE:

Download (requires Impossible Creatures and the free Insect Invasion v1.4 expansion to play) [installation instructions]

 

TASKS:

Concept, edited a Relic map, altered numerous Lua script files, altered animation files, tested for balance

 

Contact Me

 

Copyright © 2007 by David Demaree & the Guildhall @ Southern Methodist University. All rights reserved.