Team Projects

 
Company: SpiderMonk Entertainment
Role: Level Designer, Internship
 
Titles: Ready 2 Rumble Boxing
Six Shooter: Most Wanted
Unannounced Project
 
During my internship at SpiderMonk Entertainment, I helped create one shipped mobile title, one upcoming mobile title, and a future 3D console release.
 
Title: Grimoire
Role: Game Designer
Team Size: 15
Duration: In Development
Engine: Half-Life 2
 
Grimoire is a two-player spell-based fighting game in development for the Guildhall at SMU.  Fireballs and lightning bolts replace the traditional fighting game kicks and punches in this tournament of magic.
 
Title: Great Winter
Role: Game Designer/ Level Designer
Team Size: 11
Duration: 3 months
Engine: Unreal Tournament 2004
 
The team-based multiplayer first-person shooter Great Winter combines Norse mythology with steampunk technology as Dwarves and Trolls battle each other - and the gods - for supremacy.
 
Title: Age of Rust: Sidhe
Role: Game Designer/ Level Designer
Team Size: 2
Duration: 3 months
Engine: Scrolling Game  Development Kit
 
Inspired by both Joust and Metroid, Age of Rust: Sidhe is a side-scrolling flight action game that pits a tiny fairy warrior against a factory full of nefarious gremlins.


Copyright 2006 Josh Black and The Guildhall at SMU.  Certain images copyright 2006 SpiderMonk Entertainment.