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Company:
SpiderMonk Entertainment |
| Role:
Level Designer, Internship |
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Titles:
Ready 2 Rumble Boxing |
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Six Shooter: Most Wanted |
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Unannounced Project |
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During my internship at SpiderMonk Entertainment, I
helped create one shipped mobile title, one upcoming
mobile title, and a future 3D console release. |
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Title:
Grimoire |
| Role:
Game Designer |
| Team Size:
15 |
| Duration:
In Development |
| Engine:
Half-Life 2 |
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Grimoire is a two-player spell-based fighting
game in development for the Guildhall at SMU.
Fireballs and lightning bolts replace the
traditional fighting game kicks and punches in this
tournament of magic. |
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Title:
Great
Winter |
| Role: Game Designer/ Level Designer |
| Team Size:
11 |
| Duration:
3 months |
| Engine:
Unreal Tournament 2004 |
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team-based multiplayer first-person shooter Great
Winter combines Norse mythology with steampunk technology as Dwarves and
Trolls battle each other - and the gods - for
supremacy. |
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Title:
Age of Rust: Sidhe |
| Role: Game Designer/ Level Designer |
| Team Size:
2 |
| Duration:
3 months |
| Engine:
Scrolling Game Development Kit |
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Inspired by both Joust and Metroid,
Age of Rust: Sidhe is a side-scrolling flight
action game that pits a tiny fairy warrior against a
factory full of nefarious gremlins. |
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