Daniel Algood

Software Engineer

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Unannounced Title

 

 

During my three month internship at Gearbox Software, I worked as a game play and tools programmer on an unannounced title that is being developed with Unreal Engine 3.  I spent a great deal of time working with UnrealEd and developing systems for the designers.  I created several kismet sequences, and I used metadata in multiple systems to improve the interface and workflow.  I also was a significant contributor to the design of a proprietary data-driven system and created a prototype using that system.

 
 

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Copyright 2007 Daniel Algood and The Guildhall at SMU.  All Rights Reserved.