Daniel Algood Software Engineer
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During my three month internship at Gearbox Software, I worked as a game play and tools programmer on an unannounced title that is being developed with Unreal Engine 3. I spent a great deal of time working with UnrealEd and developing systems for the designers. I created several kismet sequences, and I used metadata in multiple systems to improve the interface and workflow. I also was a significant contributor to the design of a proprietary data-driven system and created a prototype using that system.
Copyright 2007 Daniel Algood and The Guildhall at SMU. All Rights Reserved.