Daniel Algood

Software Engineer

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Lunar Crasher

 

 

Lunar Crasher was created primarily as a demonstration of physics-based motion using the concepts of mass, inertia, and gravity.  It was created by a team of three programmers, and we all contributed to the game design equally.  My primary responsibilities were implementing the physics based motion of the lander and programming the collision detection system.

 
 
 

Lunar lander about to touch down.

 
 

We found that crashing was often more fun than landing.

 

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Copyright 2007 Daniel Algood and The Guildhall at SMU.  All Rights Reserved.