Daniel Algood

Software Engineer

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Son of Ithaca

 

 

Son of Ithaca is a single player action game developed with the Source engine.  My primary responsibilities include the development of a state-based combat system for the player (similar to a combo system, but certain attacks can be chained indefinitely).  I also implemented AI planning, movement, and combat for one of the NPCs.

The team size is 13, and my primary responsibility as team lead is overseeing the bi-weekly milestones for each individual.  It is also my responsibility to make sure that team members are communicating as necessary and that integration is occurring in a timely and efficient manner.

 

Download Son of Ithaca (266 MB, Requires Half-Life 2)

Download Game Design Document (27 MB, Requires Adobe Reader)

 
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Copyright 2007 Daniel Algood and The Guildhall at SMU.  All Rights Reserved.