Daniel Algood Software Engineer
Home Personal Projects Team Projects Resume Back to Team Projects Son of Ithaca
Son of Ithaca is a single player action game developed with the Source engine. My primary responsibilities include the development of a state-based combat system for the player (similar to a combo system, but certain attacks can be chained indefinitely). I also implemented AI planning, movement, and combat for one of the NPCs.
The team size is 13, and my primary responsibility as team lead is overseeing the bi-weekly milestones for each individual. It is also my responsibility to make sure that team members are communicating as necessary and that integration is occurring in a timely and efficient manner.
Download Son of Ithaca (266 MB, Requires Half-Life 2)
Download Game Design Document (27 MB, Requires Adobe Reader)
Back to Team Projects Copyright 2007 Daniel Algood and The Guildhall at SMU. All Rights Reserved.