Christopher Jones  Software Developer
cjones@smu.edu

GameCube Terrain Streaming
A six month project to create a terrain streaming engine on the Nintendo GameCube.

Multithreaded Engine and Profiler
This project uses a producer/consumer architecture with a non-blocking command FIFO for communication between the two.

Chunk Based LOD
This is a example of terrain built from a height map. The project uses stitching to eliminate T-Junctions between chunks of different LOD.

A* Pathfinding
An interactive project that demonstrates A* pathfinding.

Skeletal Animation
Skeletal animation using quaternions for rotation and a custom 3DS Max 8 exporter.

UDP Network Library
Three month project to create a network library.

Cloth Simulation
Demonstration of cloth simulation using relaxed constraints and Verlet integration.

Mathmatron
An Educational Space Shooter developed in Win32 over three months.

© Chris Jones and The Guildhall at SMU 2007. All Rights Reserved.