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Christopher Jones  Software Developer
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GameCube Terrain Streaming
A six month project to create a terrain streaming engine on the Nintendo GameCube. |
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Multithreaded Engine and Profiler
This project uses a producer/consumer architecture with a
non-blocking command FIFO for communication between the two. |
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Chunk Based LOD This is a example of terrain
built from a height map. The project uses stitching to eliminate
T-Junctions between chunks of different LOD. |
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A* Pathfinding An interactive project that
demonstrates A* pathfinding. |
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Skeletal Animation
Skeletal animation using quaternions for rotation and a custom
3DS Max 8 exporter. |
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UDP Network Library
Three month project to create a network library. |
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Cloth Simulation
Demonstration of cloth simulation using relaxed constraints and
Verlet integration. |
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Mathmatron An Educational Space Shooter developed in Win32 over three months. |
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