03 Resume

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Icarus Studios, LLC

ProgrammerCary, NC Nov. 2007 - Present

Emergent Game Technologies

Programmer, InternshipChapel Hill, NC Jan. 2007 - Mar. 2007

The Guidhall at SMU

Software Developer, Student Plano, TX Jul. 2005 - Sept. 2007
Technical Projects
Game Projects
Project 5b

Served as sole programmer on a three month 2D (Win32) game demo project. Created script-based dynamic GUI and entity system. Developed graphics file (bmp, tga, jpg) class/manager/display systems. Designed entity manager and collision detection system. Created sound system (MP3, WAV, loading and data management) using the FMOD sound API

Haunted, Half-Life 2, 14 person team project

Primary AI programmer for a six month team project based on Half-Life 2. Developed AI behavior for all in game entities. Expanded flashlight lighting system behavior to produce dynamic shadows/create damage to enemy entities per gameplay requirements

Steam Warfare, Unreal Tournament 2004, 10 person team project

Served as a programmer for a three month team project based on Unreal Tournament 2004. Implemented gameplay mechanics per design requirements. Developed character class selection system and associated GUI. Created new weapons behaviors and effects. Guildhall selected entry for 2007 IGF : IGF Site

Durham Games

Programmer, Owner Chapel Hill, NC Nov. 2004 - Present

Work Smart, Inc.,

Systems Engineer Durham, NC Mar. 2005 - Jun. 2005

Strategic Technologies, Inc.,

Systems Engineer Cary, NC Jun. 2004 - Mar. 2005

United States Marine Corps

Information Systems/Ammunition Specialist United States, NC/AL/VA,Japan Nov. 1997 - Oct. 2001

Skills and Software

Education

Graduate Certificate in Digital Game Development, The Guildhall at SMU - September 2007
Specialization in Software Development

I Look Forward To Hearing From You

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