|
Download Resume Doc
Skill Set
- Autodesk 3DS Max 8
- Alias Maya 7
- Skymatter Mudbox Beta
- Adobe Photoshop CS2
- IQ and Workstation Viacon 8 Motion Capture
- Tortoise SVN
- Microsoft Office Suite
- Valve Source Engine
- Epic Unreal Engine 2004
- 2D Scrolling Dev Kit
Game Experience
April 2007 – September 2007
Son of Ithaca
- 13 person team using Source Engine
- Position held: Artist
- Conceptualized four characters, two weapons and two environments
- Produced game play minute comic strip to enhance concept pitch
- Modeled, textured and rigged one character
- Modeled, textured, rigged two weapons
- Exported characters and weapons to Hammer
January 2007 – March 2007
King of Kings
- Internship with Walker Boys Studios
- Six person team: four Artists, two Level Designers
- Position held: Artist
- Conceptualized, modeled, textured 19 buildings for medieval RTS
- Worked within Glest Engine pipeline bringing models into game
October 2006 – December 2006
Sandbox God: Concept Pitch
- Conceptualized, modeled, textured, rigged two characters
- Conceptualized, modeled, textured one outdoor garden level, six assets
- Rendered mock game play screenshots
- Produced 32 page concept pitch document using concept art and screenshots
July 2006 – October 2006
Heroes vs. Villains
- Nine person team using Unreal Engine
- Position held: Artist
- Conceptualized, modeled, textured, rigged one character
- Exported character via ActorX
- Conceptualized, laid out, and produced all box art
June 2006
Curse of the Mummy’s Tomb
- Ten person team using Unreal Engine
- Position held: Artist
- Conceptualized, modeled, textured, rigged two characters
- Conceptualized, modeled, textured two weapons
- Worked within Unreal Editor pipeline exporting characters and weapons via ActorX
- Laid out and produced all box art and instruction manual
January 2006 – April 2006
Lobot: Best Guess Kungfu
- Selected for 2006 Guildhall Exhibition
- Three person team
- Position held: Artist
- Conceptualized and produced six characters
- Animated five character sprites: 72 frames
- Cycles: Run, Walk, Jump, Attack, Jumping Attack, Downward Thrust, Death
- Produced background art for two levels
- Produced eight cinema screens
- Produced Concept Document, Game Development Document
- Conceptualized, laid out, and produced all box art
Education
January 2006 – September 2007
The Guildhall at SMU
Certificate in Digital Game Design, Specialization in Art Creation
September 1995 – December 1997
Carnegie Mellon University
January 1999 – June 2001
College of Fine Arts, Concentration in Sculpture/Installation/Sitework
Employment
June 2003 – July 2005
Whole Foods Market, Inc.
- Position held: Baker
- Oversaw mixing, baking, packaging of product
- Oversaw training of new team members
- Suggested new products that increased earnings 13%
August 2001 – January 2004
Self-employed
- Position held: Freelance Artist
- Sold eight commissioned paintings to individuals and businesses in Pittsburgh, PA
June 2001 – August 2001
The Magic Woods, Inc.
- Position held: Assistant to Art Director
- Children’s program produced for public television
- Constructed sets, supervised children
|



|