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Skill Set

  • Autodesk 3DS Max 8
  • Alias Maya 7
  • Skymatter Mudbox Beta
  • Adobe Photoshop CS2
  • IQ and Workstation Viacon 8 Motion Capture
  • Tortoise SVN
  • Microsoft Office Suite
  • Valve Source Engine
  • Epic Unreal Engine 2004
  • 2D Scrolling Dev Kit

Game Experience

April 2007 – September 2007
Son of Ithaca
  • 13 person team using Source Engine
  • Position held: Artist
  • Conceptualized four characters, two weapons and two environments
  • Produced game play minute comic strip to enhance concept pitch
  • Modeled, textured and rigged one character
  • Modeled, textured, rigged two weapons
  • Exported characters and weapons to Hammer
January 2007 – March 2007
King of Kings
  • Internship with Walker Boys Studios
  • Six person team: four Artists, two Level Designers
  • Position held: Artist
  • Conceptualized, modeled, textured 19 buildings for medieval RTS
  • Worked within Glest Engine pipeline bringing models into game
October 2006 – December 2006
Sandbox God: Concept Pitch
  • Conceptualized, modeled, textured, rigged two characters
  • Conceptualized, modeled, textured one outdoor garden level, six assets
  • Rendered mock game play screenshots
  • Produced 32 page concept pitch document using concept art and screenshots
July 2006 – October 2006
Heroes vs. Villains
  • Nine person team using Unreal Engine
  • Position held: Artist
  • Conceptualized, modeled, textured, rigged one character
  • Exported character via ActorX
  • Conceptualized, laid out, and produced all box art
June 2006
Curse of the Mummy’s Tomb
  • Ten person team using Unreal Engine
  • Position held: Artist
  • Conceptualized, modeled, textured, rigged two characters
  • Conceptualized, modeled, textured two weapons
  • Worked within Unreal Editor pipeline exporting characters and weapons via ActorX
  • Laid out and produced all box art and instruction manual
January 2006 – April 2006
Lobot: Best Guess Kungfu
  • Selected for 2006 Guildhall Exhibition
  • Three person team
  • Position held: Artist
  • Conceptualized and produced six characters
  • Animated five character sprites: 72 frames
  • Cycles: Run, Walk, Jump, Attack, Jumping Attack, Downward Thrust, Death
  • Produced background art for two levels
  • Produced eight cinema screens
  • Produced Concept Document, Game Development Document
  • Conceptualized, laid out, and produced all box art

Education

January 2006 – September 2007
The Guildhall at SMU
Certificate in Digital Game Design, Specialization in Art Creation
September 1995 – December 1997
Carnegie Mellon University
January 1999 – June 2001
College of Fine Arts, Concentration in Sculpture/Installation/Sitework

Employment

June 2003 – July 2005
Whole Foods Market, Inc.
  • Position held: Baker
  • Oversaw mixing, baking, packaging of product
  • Oversaw training of new team members
  • Suggested new products that increased earnings 13%
August 2001 – January 2004
Self-employed
  • Position held: Freelance Artist
  • Sold eight commissioned paintings to individuals and businesses in Pittsburgh, PA
June 2001 – August 2001
The Magic Woods, Inc.
  • Position held: Assistant to Art Director
  • Children’s program produced for public television
  • Constructed sets, supervised children