| The Sharpest Lives |
 The view
of the gas station from Alice's Apartment on a rainy night. |
 The
local Church. |
 From
inside the gas station the player finds it has caught fire. |
 SWAT
members drop in from the skylights in the upstairs storage room. |
 SWAT
ambushes Alice in the gas station's cold storage locker. |

Fighting though the dimly lit sewers. |
 The
level's final fight in the local graveyard. |
 A view
from across the street of the burning gas station. |
| Falcon 4 |

Crashed Flyer model reused for level. |

Hiding the flyers missing faces with fire and objects. |

Main filtration center. |

A scripted sequence releases waves of enemies. |

Scripted Sequence continues to release more enemies. |

A Clean-room's High pressure water sprayers come on. |

After the being power washed, the player is dried by blowers. |

Strogg Control room. |
| The Catacombs |
 |

A pillar of light reflecting off the dust. A lighting
effect not available in Unreal Tournament 2004 |

Another shot of the pillar of light, showing more of the room
off. |
 |
| Son of Ithaca |

Poseidon lowers the water level to create a battle arena. |
 With
the water lowered, old ruins that where below the sea are
revealed. |
 More
revealed ruins. |
 Walls
of water bracket the area, preventing the hero from escaping. |
 A view
of the level from a high point, the cliffs of Ithaca in the
distance. |

Poseidon prepares to charge down the player. |
 One of
many areas of Level 3 that I did a scripting pass on for the
badguys. |
 Taking
models made by other people, I figured out how to create
breakable objects that drop items. |
 The
breakable object in action. |
 The
start of level one that I did a short script for the opening. |
 At the
end of the script I made for level one, one of the bad guys kick
in the door. Made with a number of physics entities in
half-life 2. |
 |
| Heroes Vs Villains: Battle for Supremacy |

The main loading bay. |

Destroyable blast door Before. |

Destroyable blast door After. |

Vertical playspace for the super jumpers. |

The control room |

The core room, after the the core has been damaged. |

The core, before being damaged, completely safe. |

The core, after being damaged, spewing deadly radiation into the
room. |