The Sharpest Lives

The view of the gas station from Alice's Apartment on a rainy night.

The local Church.

From inside the gas station the player finds it has caught fire.

SWAT members drop in from the skylights in the upstairs storage room.

SWAT ambushes Alice in the gas station's cold storage locker.

Fighting though the dimly lit sewers.

The level's final fight in the local graveyard.

A view from across the street of the burning gas station.

Falcon 4

Crashed Flyer model reused for level.

Hiding the flyers missing faces with fire and objects.

Main filtration center.

A scripted sequence releases waves of enemies.

Scripted Sequence continues to release more enemies.

A Clean-room's High pressure water sprayers come on.

After the being power washed, the player is dried by blowers.

Strogg Control room.

The Catacombs

 

A pillar of light reflecting off the dust.  A lighting effect not available in Unreal Tournament 2004

Another shot of the pillar of light, showing more of the room off.

 

Son of Ithaca

Poseidon lowers the water level to create a battle arena.

With the water lowered, old ruins that where below the sea are revealed.

More revealed ruins.

Walls of water bracket the area, preventing the hero from escaping.

A view of the level from a high point, the cliffs of Ithaca in the distance.

Poseidon prepares to charge down the player.

One of many areas of Level 3 that I did a scripting pass on for the badguys.

Taking models made by other people, I figured out how to create breakable objects that drop items.

The breakable object in action.

The start of level one that I did a short script for the opening.

At the end of the script I made for level one, one of the bad guys kick in the door.  Made with a number of physics entities in half-life 2.

Heroes Vs Villains: Battle for Supremacy

The main loading bay.

Destroyable blast door  Before.

Destroyable blast door    After.

Vertical playspace for the super jumpers.

The control room

The core room, after the the core has been damaged.

The core, before being damaged, completely safe.

The core, after being damaged, spewing deadly radiation into the room.