Resume - Word File (Left click and save as)

E-mail: rgalbrai _at_ mail dot smu dot edu

Skills 

Design Skills

  • Documentation

  • BSP Construction

  • Modeling, Texturing and, Unwrapping

  • Optimization

  • Lighting

Gaming Editors

  • Source Engine for Half-life 2
  • Radiant Engine for Quake 4
  • UnrealED for Unreal Tournament 2004
  • Aurora Neverwinter Nights Toolset
  • Scrolling Game Development Kit

Development Tools

  • 3D Studio Max 8
  • Adobe Photoshop CS2
  • MS Office 2003 Suite, MS Project

Programming Languages

  • Java, Lua 5.1, Visual Basic and C/C++
  • Unreal Scripting
  • Quake 4 (Radiant) Scripting
  • Able to learn new Languages quickly

Operating Systems

  • WindowsXP and Linux.  Some Macintosh X

  • Familiar with applications for each O.S.

Relevant Course Work

  • GUI/UI Design

  • Computer Graphics

  • Artificial Intelligence

Strengths

  • Problem-solving skills
  • Research Abilities
  • Open to criticism and opinions of others
 

Game Experience   

Son of Ithaca - Single player Half-life 2 project                                                               July - September 2007

Level Designer

  • Served as primary scripter on a team of 13 (1 Game Designer, 4 Level Designers, 4 Programmers and 4 Artists)
    • Carried out scripting passes on all four levels
    • Primary contact between Level Designers and Programmers
  • Designed and built final level and boss battle for game using numerous scripting elements
  • Created documents for project integration
  • Imported 20 art assets: Static messes, models, textures, and blended textures.
  • Created and maintained project Sandbox

The Sharpest Lives - Single player Half-life 2 Individual Project                                       July - September 2007

Level Designer

  • Created Noir/Private Investigator style story driven level
  • Created Level Design Document, complete with gameplay sketches and producer pitch
  • Created BSP, lighting, and scripted events
  • Created custom gameplay - scripted stealth puzzles, not normally supported in Half-life 2
  • Created custom sounds - oversaw voice actors and recording  

Unannounced Title - Walker Boys Studio, Inc.                                                                 January - March 2007

Level Designer (Internship)

  • Researched and created documents for the Glest 2.0.0 engine for other employees to use
  • Created and revised game’s file structure
  • Conducted historical research for in game documentation for game’s civilizations, units and buildings
  • Imported and tested art assets

Falcon 5 - Single player Quake 4 Directed Focus Study Project.                            September - December 2006

Level Designer

  • Created story-driven level based on events from Quake 4
  • Created Level Design Document, complete with gameplay sketches and producer pitch
  • Created BSP, lighting, and scripted events
  • Created series of partial effects
  • Created custom sounds - oversaw voice actors and recording

Heroes Vs Villains: Battle for Supremacy - Multiplayer Unreal Tournament 2004 Project

                                                                                                                                         July - September 2006

Lead Level Designer

  • Designed Power Plant Level.
    • Created Level Design Document, complete with gameplay sketches
    • Created BSP, lighting, and some custom textures
    • Created gameplay using items, objectives and flow
    • Implemented event-triggered particle effects
  • Created 15 static meshes for level, many created to be destroyed in course of gameplay
    • Including unwrapping and creating custom textures
    • Some objects where created with more than one option for textures
  • Responsible for gameplay elements including objectives and items
  • Co-built programmer sandbox - Maintained/updated/changed sandbox as needed

Curse of the Mummies Tomb - Multiplayer Unreal Tournament 2004 Mod                                      June 2006

Level Designer

  • Designed Temple Level
    • Created BSP and lighting
    • Created gameplay using flow alone lacking any items or level based objectives.
    • Created, Implemented, and placed article effects
  • Modeled, unwrapped and textured one custom object

Crossbones 2D game - Scrolling Game Development Kit Project                                   January - March 2006

Lead Level Designer/Lead Programmer.

  • Created additional Virtual Basic functionality
  • Built and tested level for one deliverable, advised on second.
  • Created Sound Triggers.
  • Created and Implemented advanced titleset (animated, hidden, appearing/disappearing)
  • Implemented parallaxing.

Education

Certificate of Digital Game Development:  Specialization in Level Design                        September 2007

The Guildhall at Southern Methodist University, Plano, TX

Bachelor of Science, Computer Science: Theory and Analysis.                                                 August 2004

Western Michigan University  Kalamazoo, Michigan.

  • Degree Accredited by the Computing Sciences Accreditation Board that includes a Minor in mathematics.

Related Work Experience

Auxiliary Enterprises of Western Michigan University, Computer Support Technician                           2001-2002

  • Provided technical support to 150+ computers and their users. 
  • Diagnosed software errors and hardware problems. 
  • Researched solutions to technical problems.

Indiana University – Purdue University of Fort Wayne, Computer Lab Consultant                                2000-2001

  • Tech support for computer labs on campus.
  • Worked both opening and closing shifts.
  • Functioned without supervision.