Resume - Word File
(Left
click and save as)
E-mail:
rgalbrai _at_ mail dot smu dot edu
Skills

Design
Skills
Gaming
Editors
- Source Engine for
Half-life 2
- Radiant Engine for
Quake 4
- UnrealED for
Unreal Tournament 2004
- Aurora
Neverwinter Nights Toolset
- Scrolling Game
Development Kit
Development Tools
- 3D Studio Max 8
- Adobe Photoshop CS2
- MS Office 2003
Suite, MS Project
Programming Languages
- Java, Lua 5.1,
Visual Basic and C/C++
- Unreal Scripting
- Quake 4 (Radiant)
Scripting
- Able to learn new
Languages quickly
Operating Systems
Relevant Course Work
-
GUI/UI Design
-
Computer Graphics
-
Artificial Intelligence
Strengths
- Problem-solving
skills
- Research Abilities
-
Open to
criticism and opinions of others
Game Experience

Son of Ithaca - Single
player Half-life 2 project
July - September 2007
Level Designer
- Served as primary scripter
on a team of 13 (1 Game Designer, 4 Level Designers, 4
Programmers and 4 Artists)
- Carried out scripting
passes on all four levels
- Primary contact between
Level Designers and Programmers
- Designed and built final
level and boss battle for game using numerous scripting
elements
- Created documents for
project integration
- Imported 20 art assets:
Static messes, models, textures, and blended textures.
- Created and maintained
project Sandbox
The Sharpest Lives -
Single player Half-life 2 Individual Project
July - September 2007
Level Designer
- Created Noir/Private
Investigator style story driven level
- Created Level Design
Document, complete with gameplay sketches and producer pitch
- Created BSP, lighting, and
scripted events
- Created custom gameplay -
scripted stealth puzzles, not normally supported in
Half-life 2
- Created custom sounds -
oversaw voice actors and recording
Unannounced Title -
Walker Boys Studio, Inc.
January - March 2007
Level Designer (Internship)
- Researched and created
documents for the Glest 2.0.0 engine for other employees to
use
- Created and revised game’s
file structure
- Conducted historical
research for in game documentation for game’s civilizations,
units and buildings
- Imported and tested art
assets
Falcon 5 - Single player
Quake 4 Directed Focus Study Project.
September - December 2006
Level Designer
- Created story-driven level
based on events from Quake 4
- Created Level Design
Document, complete with gameplay sketches and producer pitch
- Created BSP, lighting, and
scripted events
- Created series of partial
effects
- Created custom sounds -
oversaw voice actors and recording
Heroes Vs Villains: Battle
for Supremacy - Multiplayer Unreal Tournament 2004
Project
July - September 2006
Lead Level Designer
- Designed Power Plant Level.
- Created Level Design
Document, complete with gameplay sketches
- Created BSP, lighting,
and some custom textures
- Created gameplay using
items, objectives and flow
- Implemented
event-triggered particle effects
- Created 15 static meshes
for level, many created to be destroyed in course of
gameplay
- Including unwrapping
and creating custom textures
- Some objects where
created with more than one option for textures
- Responsible for gameplay
elements including objectives and items
- Co-built programmer sandbox
- Maintained/updated/changed sandbox as needed
Curse of the Mummies Tomb
- Multiplayer Unreal Tournament 2004 Mod
June 2006
Level Designer
- Designed Temple Level
- Created BSP and
lighting
- Created gameplay using
flow alone lacking any items or level based objectives.
- Created, Implemented,
and placed article effects
- Modeled, unwrapped and
textured one custom object
Crossbones 2D game -
Scrolling Game Development Kit Project
January - March 2006
Lead Level Designer/Lead
Programmer.
- Created additional Virtual
Basic functionality
- Built and tested level for
one deliverable, advised on second.
- Created Sound Triggers.
- Created and Implemented
advanced titleset (animated, hidden, appearing/disappearing)
- Implemented parallaxing.
Education
Certificate of Digital Game
Development: Specialization in Level Design
September 2007
The Guildhall at Southern
Methodist University, Plano, TX
Bachelor of Science, Computer
Science: Theory and Analysis.
August 2004
Western Michigan University
Kalamazoo, Michigan.
- Degree Accredited by the
Computing Sciences Accreditation Board that includes a
Minor in mathematics.
Related Work Experience
Auxiliary Enterprises of Western
Michigan University, Computer Support Technician
2001-2002
- Provided technical support
to 150+ computers and their users.
- Diagnosed software errors
and hardware problems.
- Researched solutions to
technical problems.
Indiana University – Purdue
University of Fort Wayne, Computer Lab Consultant
2000-2001
- Tech support for computer
labs on campus.
- Worked both opening and
closing shifts.
- Functioned without
supervision.
|