Heroes Vs Villains: Battle for Supremacy:
 
 
Heroes Vs Villains: Battle for Supremacy, was a special game type created for Unreal Tournament 2004.  The game had three assault levels; The city hall, the villain's lair, and the power core. Depending on who won a map, dictated what the next map would be.  If the heroes won the city hall map, they would push the villains back to their lair.  If the Villains won city hall, they would push the heroes back to the power core.  If the villains won at the power core, or if the heroes won at the villain's lair, then they would win the game.

My task was to create the power core level.  I had to create a number of custom static meshes, including destroyable blast doors, and a three-damage-stage power core.  I also drew up code for the programmers to create a custom assault objective that didn't break its own texture if it included an alpha layer.

The level had three goals.  The first was for the villains to fight past the heroes to blow open a set of blast doors.  The second goal was to have the villains reach two different stations in the control room in order to open the doors that led to the core.  And finally, the villains had to destroy the core itself.  I had to create a gamespace that let each superpower (Super Speed, Super Jump and Invisibility) shine and give the player that had it a different and useful advantage inherent in the level itself.

For those interested in playing my level, a standard assault map version was created so that one wouldn't have to install the custom game type on multiple computers (the game didn't include bots).  While it isn't as good as the original version that was in the game, it gives a player a good feel for the level itself. 

It can be downloaded from this link: The Power Plant

It is also located in the Resume & Docs section.

 

The main loading bay.

Destroyable blast door before.

Destroyable blast door after.

Vertical playspace for the super jumpers.

The control room

The core room, after the core has been damaged.

The core, before being damaged, completely safe.

The core, after being damaged, spewing deadly radiation into the room.