| The Son of Ithaca is a large six month
project, a new game using Half-life 2. This game is a
third-person hack-and-slash style game. The control system
is similar to the combo system used in the Devil May Cry
series.
Taking place at the beginning of Homer's Odyssey, the player
controls the son of Odysseus, Telemachus, as he battles the
minions of Poseidon, Greek god of the sea. Telemachus is
attempting to leave his island home of Ithaca to go look for his
father who has been missing for many years. Poseidon however
interferes by destroying any ship that Telemachus attempts to
board. However, with the help of a mysterious mentor, Telemachus battles his way to a secret cove to slip away
unnoticed.
My task in this project is to create and script a final boss
level where Telemachus and Poseidon clash in epic combat.
I've also been tasked with working with the programmers given my
personal programming experience, helping out in areas that
overlap both the level designer's and programmer's
specializations. I've also provided and am maintaining
sandbox levels so the programmers might create and test the
different custom functions for our game.
This Project, as of May 21, is still in its earliest stages,
and is two days from showing off the game's "vertical slice."
It is slated to be
presented at Austin Gamer Conference, September 5-7, and at
Cohort 6's exhibition on September 21. The latest that
images and detailed information for this project will become
available early July. |

Poseidon lowers the water level to create a battle arena. |
 With
the water lowered, old ruins that where below the sea are
revealed. |
 More
revealed ruins. |
 Walls
of water bracket the area, preventing the hero from escaping. |
 A view
of the level from a high point, the cliffs of Ithaca in the
distance. |

Poseidon prepares to charge down the player. |
 One of
many areas of Level 3 that I did a scripting pass on for the
badguys. |
 Taking
models made by other people, I figured out how to create
breakable objects that drop items. |
 The
breakable object in action. |
 The
start of level one that I did a short script for the opening. |
 At the
end of the script I made for level one, one of the bad guys kick
in the door. Made with a number of physics entities in
half-life 2. |
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