// Christopher Laubach

Software Developer;

christopher_laubach@yahoo.com

Quake 3 BSP map loaded in my 3D engine
Quake 3 BSP level loaded in my engine

I am passionate about creating new rendering and simulation algorithms that take full advantage of new multiple processing core systems.

The Guildhall at SMU

© 2007 Christopher Laubach and The Guildhall at SMU, all rights reserved.

christopher_laubach@yahoo.com