Graden McCool
3D Artist
graden.mccool@gmail.com

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Haunted
Half-Life 2
Project
Lead Artist (faculty appointed)

Responsible for the design, physiology and animation of the enemy characters in this third-person action title currently in production at The Guildhall. Our art staff consists of myself and three exceptional artists that are working to make this a truly memorable mod for Half-life 2. My duties also include rigging and animating two humanoid characters with facial morphs. The heavy lifting for my tasks is being accomplished in XSI.

The Vale Rangers
Oblivion
Project
Technical Artist

I was brought into this project specifically to rig the custom armor and weapons that were created by another artist here at The Guildhall (Trisha Swanson). Additionally, I created all the Havoc based droppable meshes needed for these assets and imported them into The Elder Scrolls engine. This mod has since been picked up by Bethesda and work continues on it until they say stop.

Heroes vs Villians
Unreal Tournament 2004
Project
Lead Artist

A three month long mod project in which I created three runes, two characters and one weapon with animations. I also created custom bipeds to fit all six of our larger than life characters. This was my first true UT2004 project and was an excellent introduction to what is now my favorite engine technology.

Brothers in Arms:Hell's Highway
Environmental Artist (Internship)
Gearbox Software

Artwork examples from this project are available for on-site interviews.