3D Artwork


Select one of the thumbnails on the left.

Tome Vault Door

4565 triangles, diffuse and normal maps.
This model was designed for an upcoming Guildhall modification for The Elder Scrolls IV: Oblivion entitled The Vale Rangers.

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Planescape: Torment Mortuary Scene - In Progress

Current Scene
39,812 triangles, diffuse, normal, and specular maps

Textured

Wire


Columns
304 triangles, diffuse, normal, and specular maps
Two variants, high poly - 126,000 triangles

Textured

Wire


Tileable Wall Section
28 triangles, diffuse, normal, and specular maps
high poly - 380,000 triangles

Textured

Wire


Desk and Autopsy Table
484 (Desk) and 916 (Table) triangles, diffuse, normal, and specular maps

Textured

Wire


Lady of Pain Mask
3614 triangles, diffuse, normal, specular, and glow maps

Textured

Wire


Rear Pit
494 triangles, diffuse, normal, and specular maps

Textured

Wire

Fallout Vault 13 - In Progress

Current Scene
28,943 triangles, diffuse, normal, and specular maps

Textured

Wire


Vault Door Frame and Console
1,617 triangles, diffuse, normal, and specular maps

Textured

Wire


Crystal Variations
200 triangles each, diffuse, normal, and specular maps

Textured

Wire


Vault Door
276 triangles, diffuse, normal, and specular maps

Textured

Wire


Quarantine Chamber

21,658 triangles, normal mapped. This room was modeled for a currently unannounced science fiction title.

Specimen Tanks - Large - 1700 triangles, Small - 1232 triangles
Both use a single 512x512 normal map.

Model

Wire

Normal Map, 512x512

Small Console - 184 triangles
512x512 normal map

>Model

Wire

Normal Map, 512x512

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Son of Ithaca

Assets for the upcoming Half-Life 2 total modification: Son of Ithaca

Cyclops - 4410 triangles
Two 512x512 diffuse maps

Cyclops Battle Platform - 1150 triangles
One 1024x1024 and two 512x512 diffuse maps

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Environmental Modeling Internship
Unannounced Sci-Fi Title

Blast Door - 4372 triangles
Watch the animation here

Model

Wire

Portable Generator - 582 triangles

Model

Wire

Heavy Security Door - 1700 triangles
Watch the animation here

Model

Wire

Command Center - 8,832 triangles
Produced using tileable wall and ceiling sections - normal mapped

Command Center Hallway - 26,000 triangles
tileable hall sections - normal maps

Bathroom/Shower Facility - 8,416 triangles
tileable hall sections - normal maps

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A-10 Thunderbolt II


2500 triangles, 1024x1024 diffuse/spec/normal maps

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Directed Focus Study

Pre- and Post- World War II Street Scene

This focus study will accurately portray an emotional, time, and environmental shift between a pre- and post-World War II European street through use of advanced texturing and lighting techniques with minimal model modifications.


Finished Scene

Pre-War Scene

Post-War Scene


Grocery Store ~2300 Triangles

Pre-War Texture

Post-War Texture


Church ~2000 Triangles

Pre-War Texture

Post-War Texture

Church Door

Church Door, Post War

Stained Glass Window

Stained Glass Window, Post War


Cafe ~10,000 Triangles, including minor assets

Pre-War Texture

Post-War Texture

Cafe Table

Star Wars AT-ST (Chicken Walker)

1,607,826 triangles

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Creature Head Project

High - 1,006,230 triangles, Low - 3,946, 1x1024x1024 normal map

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Dumpster

High poly - 221,312 triangles, Low poly - 460 triangles, 512x512 diff/spec/norm maps

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Door

408 triangles, 1024x1024 diffuse map

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