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Resume
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Resume
- MS Word (113Kb)
- PDF (57Kb)
Skill Set
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- 3D Studio Max 8
- XSI Softimage 6
- Maya 7
- Mudbox
- Adobe Photoshop CS2
- Adobe ImageReady CS2
- Crazy Bump
- Hammer (Halflife 2 Editor)
- Unreal Editor 2004
- Scrolling Game Development Kit
- Microsoft Office 2003
- HTML, CSS
- Tortoise SVN v1.4.3 source control package
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Game Development Experience
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March 2007 to Present
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SON OF ITHACA - stylized third-person action
LEAD ARTIST (Faculty Selected)
- Six month, 13-member team project using Valve’s Source Engine
- Assets produced
- Concepted two environments – The Long Way, Road to Vathy
- Colored two concept characters – Cyclops, and Odysseus
- Cyclops character – model, texture, rig, animations
- Managed four-member art team – task lists, internal milestones, creative direction
- Constant cross-discipline communication with other leads, producers, programmers, and level designers
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January to March 2007
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SPIDERMONK ENTERTAINMENT
ENVIRONMENTAL ART INTERNSHIP
- Prototype asset modeling for an unannounced next-generation Science Fiction title
- 51 individual assets modeled, normal mapped
- Seven tileable hallway sections, with normal maps
- Created seven distinct, populated rooms, including five tileable, normal mapped wall sections for future room design
- Generated flythrough animation for Game Development Conference 2007
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June 2006 to August 2006
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FAITHFUL - stylized first-person shooter
LEAD ARTIST
- Three month, 10-member team project using Unreal Tournament 2004
- Assets produced
- Penitent character – concept, model, two team textures, rig, animations, pipeline
- Penitent Blade weapon – concept, model, two team textures, rig, animations, pipeline
- Space Station Exterior modular static model – concept, model, two textures, pipeline
- Heavy Door static model – concept, model, two textures, pipeline
- Heads Up Display
- Box art, promotional poster
- Managed three-member art team – task lists, internal milestones, creative direction
- Set up and led small texturing course for five level designers to ensure art continuity
- Constant cross-discipline communication with other leads, programmers, and level designers
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June 2006
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FROSTY FROSTY PHARAOHS - stylized first-person shooter
LEAD ARTIST
- Two week, 10-member team project using Unreal Tournament 2004
- Assets produced
- Joe Bob Hotep character – concept, model, two team textures, rig, animations, pipeline
- Hedge modular level asset – concept, model, texture, pipeline
- Heads Up Display
- Box Art, CD Label, box inserts
- Constant cross-discipline communication with other leads, programmers, and level designers
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January 2006 to March 2006
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PHANTOM POSSESSION - stylized top-down action/puzzle
LEAD ARTIST
- Three Month, three-member team project using the Scrolling Game Development Kit
- Assets produced
- Concept art, sprite animation sets for six characters, totaling 467 frames of animation
- Tile sets for two levels, including walls, doors and 46 separate objects
- Heads Up Display, victory and game over screens
- Box Art, CD label, box inserts
- Constant cross-discipline communication with two level designers
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Education
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January 2006 to Present
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The GUILDHALL at Southern Methodist University
- Master’s Degree in Interactive Technology for Digital Games (Art Creation specialization)
- Cumulative GPA of 3.975
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August 1997 to May 2002
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TEXAS A&M UNIVERSITY
- Bachelor's of Science in Computer Science
- Cumulative GPA of 3.25
- Minor Area Electives included: Architectural Design, Figure Drawing, Painting, and Digital Photography
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Employment Experience
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May 2004 to July 2005
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U.S. AIR FORCE, USAFE NETWORK OPERATIONS AND SECURITY CENTER
CREW COMMANDER, 1st LIEUTENANT
- Led five-member crew and worked closely with over 60 civilian and military technicians to ensure prompt resolution to all networking issues
- Monitor USAFE network and information security assets
- Notified General Officers of critical mission information
- Highest Security Clearance Held: Top Secret
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May 2003 to May 2004
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U.S. AIR FORCE, 435TH COMMUNICATIONS SQUADRON, TELECOMMUNICATIONS SYSTEMS FLIGHT
DEPUTY FLIGHT COMMANDER, 2ND LIEUTENANT
- Management of 60+ enlisted personnel
- Ensure Flight responsiveness to physical cable and network infrastructure issues
- Produced monthly telephone billing report for three Air Bases (Ramstein,
Sembach, and Vogelweh), approximately 30 organizations, which totaled $75,000 per month
- 435th Communications Group Officer in Charge of ‘Combat Proud’
- Base beautification initiative
- Responsible for landscaping and exteriors of 14 buildings
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July 2002 to May 2003
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U.S. AIR FORCE, 786TH COMMUNICATIONS SQUADRON, INFORMATION SYSTEMS FLIGHT
CHIEF OF NETWORK PROJECTS, 2ND LIEUTENANT
- Supported flight-level organization by drafting and distributing the Squadron Weekly
Activities Report
- Briefed network and server administrators on the concepts and regulations behind
the USAFE Storage Area Network Consolidation initiative
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