Team ProjectsSelect one of the games on the left.
Son of Ithaca - In DevelopmentSon of Ithaca is a third-person action game with light puzzle elements using Valve's Source engine. The game is being modeled on stylized artwork such as that from World of Warcraft and Maximo. The player takes the role of Telemachus, son of Odysseus, who sets off to find his father. He fights hordes of mermen and cyclops, culminating in a final battle with Poseidon, God of the oceans. As Lead Artist for the 13-member team, I focus on artistic continuity in character and environmental artwork. I am also producing artwork for all aspects of the game: concepting, characters, animations, and environmental pieces.
To Top of Page FaithfulFaithful is a 10-member team project using Unreal Tournament 2004. Opposing teams collect resources from common areas. There are four playable classes, each with unique weapons and proximity-based 'auras' that give other team members additional power (movement speed, firing rate, regeneration, damage absorption), encouraging team cohesiveness. As Lead Artist, I supervised two additional artists and ensured artistic continuity throughout the game. I also produced concept pieces, box art, the Penitent playable character and its animations (over 80), environmental assets and textures, and the HUD.
To Top of Page |