Team Projects

Select one of the games on the left.

Son of Ithaca - In Development

Son of Ithaca is a third-person action game with light puzzle elements using Valve's Source engine. The game is being modeled on stylized artwork such as that from World of Warcraft and Maximo. The player takes the role of Telemachus, son of Odysseus, who sets off to find his father. He fights hordes of mermen and cyclops, culminating in a final battle with Poseidon, God of the oceans. As Lead Artist for the 13-member team, I focus on artistic continuity in character and environmental artwork. I am also producing artwork for all aspects of the game: concepting, characters, animations, and environmental pieces.


Environment Concept for Level 2 "The Long Way" - Photoshop CS2


Environment Concept for Level 2 "Road to Vathy" - Photoshop CS2


Concept Pitch Title Slide - Photoshop CS2


Cyclops Color Concept - Photoshop CS2
(Initial character concept by Blake Gordon)































































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Faithful

Faithful is a 10-member team project using Unreal Tournament 2004. Opposing teams collect resources from common areas. There are four playable classes, each with unique weapons and proximity-based 'auras' that give other team members additional power (movement speed, firing rate, regeneration, damage absorption), encouraging team cohesiveness. As Lead Artist, I supervised two additional artists and ensured artistic continuity throughout the game. I also produced concept pieces, box art, the Penitent playable character and its animations (over 80), environmental assets and textures, and the HUD.


Faithful Box Art - Photoshop CS2
(initial character sketches by Jimmy Lewis)


Faithful HUD (with Penitent Blade weapon equipped)


Faithful Capital Ship Core level


Faithful Wray Wastes level































































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