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Home
Personal Work
Team Work
Models
Resume
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Resume: Doc PDF
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Skills
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Level Editors: UnrealEd (Unreal Tournament 2004), Aurora toolset (Neverwinter Nights), Radiant
(Quake 4), Hammer (Half-Life 2, Counter-Strike: Source, The Crossing)
Level Design Tools: Adobe Photoshop CS2, Adobe Premiere 2.0, Adobe Encore 2.0,
Adobe Audition 2.0, Final Cut Pro 4, 3D Studio Max 8, MS Visual Studio Net 2003,
Virtual Dub, Context, Devtrack, Bugzilla
Game Design and Writing Skills: Game design documents, Level design documents, Pitch documents,
Level abstracts, Screenplays, Storyboards, Bug reports
Art Creation: Texturing, Low polygon modeling, Unwrapping, Lighting, BSP, Terrain editing, Level
Optimization, Film production, Video editing, DVD creation
Scripting & Programming: C++, Visual Basic script, Unreal script, DoomScript, Hammer,
Neverwinter Nights script
Microsoft Office 2003: Word, Excel, Outlook, PowerPoint, Project, Publisher, FrontPage
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Game Experience |
The Crossing – Arkane Studios, Austin TX January – March 2007
Level Designer (Internship)
- Designed and created one sandbox level, and seven prototype levels in Hammer.
- Captured game footage, and edited two gameplay movies, and one trailer for pitch materials
- Designed and created a DVD for pitch materials using Adobe Encore.
The Sims 2 console / The Godfather – Electronic Arts, Redwood Shores, CA July –Dec 2006
QA-Tester
The Great Escape – The Guildhall at SMU, Plano TX April – September 2007
Level Designer Individual Half-Life 2 Project
- Master’s Thesis Project: Researched and wrote a master thesis about adapting the Prisoner’s dilemma to cooperative gameplay
- Created two levels using Hammer, including BSP, displacement, lighting, texturing, scripting
- Designed level concept, and authored level design document
Son of Ithaca – The Guildhall at SMU, Plano TX April – September 2007
Lead Level Designer Team Half-Life 2 Project
- Part of 13-person team ( 5 Level Designers, 4 programmers, and 4 Artists)
- Designed and created one of four levels, including, BSP, 5 textures, displacement, lighting, scripting,
- Created 7 environmental models, unwrapped and textured
- Managed Level Design Team (task lists, scheduling, communication between disciplines)
Derelict – The Guildhall at SMU, Plano TX September – December 2007
- Level Designer Individual Quake 4 Project Designed level concept, and created an original level set on a derelict space station
- Created Level Design Document, blocked out BSP, textured, lighting, object placement
- Scripted 15 events using DoomScript
Steam Warfare – The Guildhall at SMU, Plano TX May – September 2006
Lead Level Designer Team Unreal Tournament 2004 Project
- Part of a 9-person team (4 Level Designers, 2 Artists, and 3 Programmers) created a rune-based multiplayer project
- Concepted, and created Level Design Document, blocked out BSP, textured, lighting
- Created, unwrapped, and textured 15+ 3d models.
- Managed Level Design Team (Level abstracts, task lists, scheduling, communication between disciplines)
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Lobot: Best Guess Kung Fu – The Guildhall at SMU, Plano TX January –March 2006
Level Designer Team Scrolling GameDev Kit Project
- Part of a 3-person team (2 Level Desingers, and 1 Artist) creating a 2D Side Scroller game
- Concepted, designed, and created one level out of two
- Created 40+ textures, and the background art
- Responsible for writing a concept, and a game design document
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Education |
The Guildhall at SMU, Plano TX September 2007
Masters of Interactive Technology Digital Game Development, specialization in Level Design
San Francisco State University, San Francisco, CA July 2005
Bachelors of Arts In Cinema
- Course work includes: screenplays, directing, set design, editing, filming, and sound recording
- Production Roles: Director, Assistant Director, editor, Sound Stage Manager, Sound Recordist, Cameraman, Gaffer/grips, and Lighting Technician
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copryright (c) 2007 Jeff Touchstone The Guildhall at
SMU all Rights Reserved |
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