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                                                                                Resume: Doc    PDF



     Skill
s

 

Level Editors: UnrealEd (Unreal Tournament 2004), Aurora toolset (Neverwinter Nights), Radiant
            (Quake 4), Hammer (Half-Life 2, Counter-Strike: Source, The Crossing)

Level Design Tools: Adobe Photoshop CS2, Adobe Premiere 2.0, Adobe Encore 2.0,
Adobe Audition 2.0, Final Cut Pro 4, 3D Studio Max 8, MS Visual Studio Net 2003,
Virtual Dub, Context, Devtrack, Bugzilla

Game Design and Writing Skills: Game design documents, Level design documents, Pitch documents,
 Level abstracts, Screenplays, Storyboards, Bug reports

Art Creation: Texturing, Low polygon modeling, Unwrapping, Lighting, BSP, Terrain editing, Level
            Optimization, Film production, Video editing, DVD creation

Scripting & Programming: C++, Visual Basic script, Unreal script, DoomScript, Hammer,
            Neverwinter Nights script

Microsoft Office 2003: Word, Excel, Outlook, PowerPoint, Project, Publisher, FrontPage

 

     Game Experience



The CrossingArkane Studios, Austin TX                                                    January – March 2007
Level Designer (Internship)

  • Designed and created one sandbox level, and seven prototype levels in Hammer.
  • Captured game footage, and edited two gameplay movies, and one trailer for pitch materials
  • Designed and created a DVD for pitch materials using Adobe Encore.

The Sims 2 console / The GodfatherElectronic Arts, Redwood Shores, CA         July –Dec 2006
QA-Tester

The Great EscapeThe Guildhall at SMU, Plano TX                                           April – September 2007
 Level Designer                                                                                                 Individual Half-Life 2 Project

  • Master’s Thesis Project:  Researched and wrote a master thesis about adapting the Prisoner’s dilemma to cooperative gameplay
  • Created two levels using Hammer, including BSP, displacement, lighting, texturing, scripting
  • Designed level concept, and authored level design document

Son of IthacaThe Guildhall at SMU, Plano TX                                                  April – September 2007
Lead Level Designer                                                                                                Team Half-Life 2 Project

  • Part of 13-person team ( 5 Level Designers, 4 programmers, and 4 Artists)
  • Designed and created one of four levels, including, BSP, 5 textures, displacement, lighting, scripting,
  • Created 7 environmental models, unwrapped and textured
  •  Managed Level Design Team (task lists, scheduling, communication between disciplines)

DerelictThe Guildhall at SMU, Plano TX                                       September – December 2007

  • Level Designer                                                                                          Individual Quake 4 Project Designed level concept, and created an original level set on a derelict space station
  • Created Level Design Document, blocked out BSP, textured, lighting, object placement
  • Scripted 15 events using DoomScript

Steam WarfareThe Guildhall at SMU, Plano TX                                                May – September 2006
Lead Level Designer                                                                       Team Unreal Tournament 2004  Project

  • Part of a 9-person team (4 Level Designers, 2 Artists, and 3 Programmers) created a rune-based multiplayer project
  • Concepted, and created Level Design Document, blocked out BSP, textured, lighting
  • Created, unwrapped, and textured 15+ 3d models.
  • Managed Level Design Team (Level abstracts, task lists, scheduling, communication between disciplines)
  •  

Lobot: Best Guess Kung FuThe Guildhall at SMU, Plano TX                               January –March 2006
Level Designer                                                                                      Team Scrolling GameDev Kit Project

  • Part of a 3-person team (2 Level Desingers, and 1 Artist) creating a 2D Side Scroller game
  • Concepted, designed, and created one level out of two
  • Created 40+ textures, and the background art
  • Responsible for writing a concept, and a game design document
 

Education

 

The Guildhall at SMU, Plano TX                                                                                        September 2007
Masters of Interactive Technology Digital Game Development, specialization in Level Design                  

San Francisco State University, San Francisco, CA                                                         July  2005 
Bachelors of Arts  In Cinema                                                                                       

  • Course work includes: screenplays, directing, set design, editing, filming, and sound recording
  • Production Roles: Director, Assistant Director, editor, Sound Stage Manager, Sound Recordist, Cameraman, Gaffer/grips, and Lighting Technician


 

copryright (c) 2007 Jeff Touchstone The Guildhall at SMU all Rights Reserved