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Level Name: The Mole
Within
Engine: Hammer (Half-Life
2)
Duration: Five months
The Mole Within is a
Masters research project on how to efficiently create non-linear
gameplay within a given playspace by reusing game assets and
gameplay scripting. The single-player level provides the player
with gameplay choices that affect their playing experience as
they try and secure incriminating evidence against an evil
corporation. The exit of the level is located near the player's
starting location, indicating that they must make their way back
there again later. The same playspace gets reused but the
player's choices affect how the level plays out.
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Level Name: The Mad
Maze
Engine: Radiant (Quake
4)
Duration: 2.5 months
The Mad Maze is a
single-player level that focuses on giving players path choices
that affect the playing experience.
The player must navigate the maze in order to escape after being
imprisoned there by an entity known as Madman Chew.
The player chooses a path to take and is bound to that path
until they reach the next area, where they choose to stay on the
current path or switch to another. Their
path choices affect how
the level plays out, as well as the types of weapons and pickups
they obtain.
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Level Name: Time to Go!
Engine: Radiant (Quake
4)
Duration: One week
Time to Go! is a
spin-off level from The Mad Maze, where the game and art assets
were reused to create a new gameplay scenario. The player's
objective is to make a dash for the exit after escaping from a
prison cell through the ventilation shafts. The level is a
shorter version of The Mad Maze, with the emphasis on fast-paced
action.
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Level Name: Burning
Desire
Engine: UnrealEd (Unreal
Tournament 2004)
Duration: Three weeks
Burning Desire is a
6-player Deathmatch map that takes place inside the crater of a
live volcano, and resembles the classic Quake 3 map
entitled DM-17. The main gameplay component revolves around
jumping to and from the different platforms using the lava
spouts.
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Game Name: Burning
Method, Chilling Technique
Scripting Language: Lua
5.1
Duration: Six weeks
Burning
Method, Chilling Technique is a 2D role-playing game that
features a skill-based level up system where the player
allocates skill points after gaining enough experience by
killing monsters. After gaining enough levels and experience,
the player attempts to defeat the Evil Monster taking residence
in a cave nearby.The two variations of fire and ice attacks
(single target and area of effect) require the appropriate
crystals and quantity to execute.
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Level Name: A Tale of
Twisted Souls
Engine: Aurora Toolset (Neverwinter
Nights)
Duration: Two weeks
A Tale of Twisted Souls is
a short story created in Neverwinter Nights that follows
the adventures of the player as they seek to gain tutelage under
the Grand Wizard. The player gets involved in a power struggle
between two parties that eventually leads to a twist in the
finale. The player completes tasks for NPCs and explores several
different areas, including the snowy mountain ranges and an
underground cave.
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