Unannounced MMORPG, Kings Isle Entertainment

Level Designer Internship (team of 15+ people)

Duration: 2.5 months

  • Designed and built eight modular adventure zones, starting with paper designs to world building using a proprietary toolset
  • Implemented in-game quests using a proprietary toolset, and worked with the programmers to identify bugs and fixes to the quest system
  • Documented lessons learned and a tutorial for the quest system
  • Implemented a naming system for various player equipment

 

Game Name: Haunted

Engine: Hammer (Half-Life 2)

Duration: Five months

Haunted is a survival horror game that takes place in 1970s Los Angeles, where the player must make their way out of the city alive. The player must defend themselves against the reanimated corpses called the Haunted, as they make their way through an old auto garage, dirty underground sewers, deserted city streets, an abandoned theatre, and a dilapidated tavern. I was one of six Level Designers on the project, and was responsible for scripting the car light puzzle sequence, implementing enemy encounters across the city streets, as well as designing and building the interior of the abandoned theatre in collaboration with another Level Designer.

 

Level Name: Strip Mine

Game Name: Faithful

Engine: UnrealEd (Unreal Tournament 2004)

Duration: 2.5 months

Strip Mine is a multiplayer level for the team project entitled Faithful. Players from the two opposing teams race to collect the energy resources scattered across the level and return them to their respective home bases. The team who reaches the preset number of energy resources first wins the round. I was one of five Level Designers in the team, and was solely responsible for the design and creation of this level.

 

Game Name: Mall Security: Takedown!

Engine: Scrolling Game Development Kit

Duration: 2.5 months

Mall Security: Takedown! is a 2D game with a top-down view. The player tries to escape from the mall parking lot with their stolen goods while avoiding the patrolling security guards. I was the Game and Level Designer for this project, and was responsible for creating the Game Design Document as well as building the level.

 

 

Copyright © 2007 Steven Chew and The Guildhall at SMU

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