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Unannounced MMORPG,
Kings Isle Entertainment
Level Designer Internship (team of 15+
people)
Duration: 2.5 months
- Designed and built eight modular adventure zones,
starting with paper designs to world building using a proprietary toolset
- Implemented in-game quests using a
proprietary toolset, and worked with the programmers to identify bugs and
fixes to the quest system
- Documented lessons learned and a
tutorial for the quest system
- Implemented a naming system for
various player equipment
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Game Name:
Haunted
Engine: Hammer (Half-Life
2)
Duration: Five months
Haunted is a
survival horror game that takes place in 1970s Los Angeles,
where the player must make their way out of the city alive. The
player must defend themselves against the reanimated corpses
called the Haunted, as they make their way through an old auto
garage, dirty underground sewers, deserted city
streets, an abandoned theatre, and a dilapidated tavern. I was one
of six Level Designers on the project, and was responsible for
scripting the car light puzzle sequence, implementing enemy
encounters across the city streets, as well as designing and
building the interior of the abandoned theatre in collaboration
with another Level Designer.
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Level Name: Strip Mine
Game Name: Faithful
Engine: UnrealEd (Unreal
Tournament 2004)
Duration: 2.5 months
Strip Mine is a
multiplayer level for the team project entitled Faithful. Players from
the two opposing teams race to collect the energy resources scattered
across the level and return them to their respective home bases.
The team who reaches the preset number of energy resources first
wins the round. I was one of five Level Designers in the team,
and was solely responsible for the design and creation of this
level.
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Game Name: Mall
Security: Takedown!
Engine: Scrolling Game
Development Kit
Duration: 2.5 months
Mall Security:
Takedown! is a 2D game with a top-down view. The player tries to escape from
the mall parking lot with their stolen goods while avoiding the
patrolling security guards. I was the Game and Level Designer
for this project, and was responsible for creating the Game
Design Document as well as building the level.
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