panupak.m@gmail.com   
 
  Home

Personal Projects

Team Projects Resume  
           
  Personal Projects  
       
 

HTN Planning System

This is my master project.  I am developing Hierarchical Task  Network Planning System for source sdk (Half-life 2 engine)  
more info..

 

 
       
 

A Clone of Katamari Damacy

I integrated Ageia's PhysX sdk to my 3D Rendering Engine by creating a physics-based gameplay the same as Katamari Damacy
more info..

 

 
       
 

3D Rendering Engine

I developed this 3D rendering Engine between term 2 and term 4 at The Guildhall.  It supports both DirectX and OpenGL.  
more info..

 

 
       
 

Multithreaded 3D Rendering Engine

Multithreaded 3D Rendering Engine runs with three threads which are direct3D rendering thread, asset loading thread and simulation thread. 
more info..

 

 
       
 

Interpreted Scripting Language

This language is designed to use C++ language syntax alike.  It has lexical analyzer, parser, byte-code generator and stack-based virtual machine.   
more info..

 

 
       
 

Physics Simulation

This is a physics project which was an assignment from physics class.  It includes several physics simulations.  
more info..

 

 
       
 

Space Kingdom

Space Kingdom is a fast-paced side scrolling shooting game.  I developed this game during my first term at the Guildhall. 
more info..

 

 
       

Copyright © 2007 Panupak Methachaiyasit and The Guildhall at SMU. All rights reserved.

 

The Guildhall at SMU