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panupak.m@gmail.com |
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| Home | Team Projects | Resume | |||
| Personal Projects | |||
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HTN Planning System This is my master project. I am
developing Hierarchical Task Network Planning System for source sdk (Half-life 2 engine)
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A Clone of Katamari Damacy I integrated Ageia's PhysX
sdk to my 3D Rendering Engine by creating a physics-based gameplay the same
as Katamari Damacy.
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3D Rendering Engine I developed this 3D rendering Engine
between term 2 and term 4
at The Guildhall. It supports both DirectX and OpenGL.
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Multithreaded 3D Rendering Engine Multithreaded 3D Rendering Engine runs
with three threads which are direct3D rendering thread, asset loading thread
and simulation thread.
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Interpreted Scripting Language This language is designed to use C++
language syntax alike. It has lexical analyzer, parser, byte-code
generator and stack-based virtual machine.
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Physics Simulation This is a physics project which was an assignment from
physics class. It includes several physics simulations.
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Space Kingdom Space Kingdom is a fast-paced side scrolling shooting game.
I developed this game during my first term at the Guildhall.
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Copyright © 2007 Panupak Methachaiyasit and The Guildhall at SMU. All rights reserved.
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