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John Bearden
Level Designer

E-Mail John Bearden
 

 
Level Design Skills
Game Engine Software Tools
  • Hammer (Half-Life 2)
  • The Elder Scrolls Construction Kit (Elder Scrolls IV: Oblivion)
  • Radiant (Quake 4)
  • UnrealEd (Unreal Tournament 2004)
  • Aurora Toolset (Neverwinter Nights)
  • Autodesk 3D Studio Max 8
  • Adobe Photoshop CS2
  • Microsoft Office 2003 (Excel, Word, Powerpoint, Access)
  • Microsoft Project
  • Microsoft Visio
  • Scrolling Game Dev Kit (2D Game Engine)
Applied Skills Applied Skills
  • Working in Small to Large Development Teams
  • Efficient Use of Level Lighting, Level Optimization and Particle Effect Techniques
  • Low Polygon & Medium Polygon Model Creation for Use in Game
  • Model Unwrapping and Texture Creation
  • Model Animation Using 3DS Max
  • Knowledge of both subtractive and additive level editors
  • Game Deconstruction Techniques
  • Basic Game Scripting using C++
  • Quest construction including dialogue and journal writing and scripting
  • Working in a Source Control Environment
  • Storyboard layout and concept art
  • Knowledge of the business and history of video games
  • Cinematic Scene construction and shooting techniques
  • Pre-Production Game Documentation Writing & level design Map Layouts
     
 
Game Experience
HauntedGuildhall

March – September 2007

Game Designer – Half-Life 2 Team Project  
  • Created optimized BSP and lighting and positioned model geometry with appropriate occluder brush placement
  • Served as Game Designer for project which included a robust Game Design document complete with storyboard, story document and game metrics testing system
  • Produced custom sounds to replace HUD, system menus and in-game sound assets
  • Managed the core game mechanics and made adjustments as necessary during QA testing
  • Placed triggered audio and custom soundscapes within all levels of the game
  • Created and maintained a central story element document
  • Produced background music and custom loops for all levels of the game and system menus
Atomic Super MenGuildhall

March – September 2007

Level Designer – Half-Life 2 Personal Project  
  • Worked as an individual level designer to produce a complete Level Design Document, five unique in-game art assets and a production quality Half-Life 2 single player level
  • Designed a uniquely themed Half-Life 2 map used in conjunction with Master’s thesis field research focusing on audio techniques for level designers
  • Created optimized BSP and lighting and positioned model geometry with appropriate occluder brush placement
  • Produced three new document templates to aid future level designers when considering audio placement within their levels
Vale RangersBethesda

January – March 2007

Level Designer – Elder Scrolls IV: Oblivion Team Project  
  • Created quest dialogue and journal entries for 4+ hours of new game play
  • Recorded and balanced levels for actor voice audio totaling 200+ new lines of in-game dialogue
  • Created NPC scripts used during player interaction encountered during new quests in game
  • Created and maintained a quest dialogue tree document and journal entry document
  • Created and maintained a central story element document
  • Created two new dungeon environments
“Flash Gordon” Hanger Scene – Guildhall

June – September 2006

Environmental Artist3D Studio Max Personal Project  
  • Created five environmental art models using a maximum of 3,000 – 5,000 polygons per model
  • Used various techniques in 3D Studio Max including edit mesh, edit poly, edit spline, mesh smoothing and advanced unwrapping techniques
  • Practiced advanced techniques of bump and specular mapping as well as using normal maps on scene models
  • Added particle effects, animation and set up lighting and cameras for final hanger scene
Heroes vs. Villains – Guildhall

June – September 2006

Level DesignerUnreal Tournament 2004 Team Project  
  • Served as a level designer on a full team including three artists, three programmers and three level designers to produce a full Unreal Tournament 2004 Project in a three month development cycle
  • Developed under a source control environment to produce level design documents, concept art, a full “assault” style Unreal Tournament 2004 map and 25 in game art assets
  • Created optimized BSP and lighting and positioned model geometry with appropriate occluder brush placement
Arizona Mining Co. – Guildhall

August 2006

Level DesignerUnreal Tournament 2004 Personal Project  
  • Worked as an individual level designer to produce a production quality “deathmatch” map in Unreal Tournament 2004 within a five day production cycle
  • Created optimized BSP and lighting and positioned model geometry with appropriate occluder brush placement
Curse of the Mummy’s Tomb – Guildhall

June 2006

Level DesignerUnreal Tournament 2004 Team Project  
  • Served as a level designer on a full team including three artists, three programmers and four level designers to produce a pre-defined Unreal Tournament 2004 Project in a two week development cycle
  • Developed under a source control environment to produce two in-game models and a “freeze-tag” style Unreal Tournament 2004 map
  • Created optimized BSP and lighting and positioned model geometry with appropriate occluder brush placement
Education
University of Oklahoma

May 1997

Bachelor’s Degree in Management Information Systems
The Guildhall at Southern Methodist University

September 2007

Master’s of Interactive Technology Digital Game Development with a specialization in Level Design
 
Business Skills
  • VBScript ASP
  • Microsoft SQL Server
  • Ultimus Workflow
  • Microsoft FrontPage
  • Macromedia Flash
  • Cold Fusion
  • Microsoft IIS
  • HTML Design and Development
  • Javascript web scripting
  • Microsoft Visual InterDev
  • Macromedia Fireworks
  • Microsoft Windows NT
  • RAD Design
  • Project Management
  • Life Cycle Development
 
Related Experience
Owner – JAM’s Gaming Coliseum

May 2003 – December 2005

  • Developed an extensive business plan and raised start up capital, business duties included managing finances, marketing events and performing routine PC maintenance and enhancements
Web Developer– Zale Corporation

July 1997 – December 2005

  • Developed, Designed and maintained e-commerce and financial investor web pages
  • Developed an strong intranet/extranet website that utilizes Ultimus Workflow for digital signature and approval processes
  • Developed on-line verification, wish list, gift registry and catalog based e-commerce web pages
  • http://www.zales.com, http://www.zalecorp.com


 


Copyright 2007 John Bearden and Guildhall at SMU All Rights Reserved

E-Mail John Bearden