John Bearden
Level Designer |

|
|
| |
| Level Design Skills |
|
Game
Engine |
Software Tools |
- Hammer
(Half-Life 2)
- The Elder
Scrolls Construction Kit (Elder
Scrolls IV: Oblivion)
- Radiant
(Quake 4)
- UnrealEd
(Unreal Tournament 2004)
- Aurora
Toolset (Neverwinter
Nights)
|
- Autodesk
3D Studio Max 8
- Adobe
Photoshop CS2
- Microsoft
Office 2003 (Excel, Word,
Powerpoint, Access)
- Microsoft
Project
- Microsoft
Visio
- Scrolling
Game Dev Kit (2D Game
Engine)
|
|
Applied Skills |
Applied Skills |
- Working in
Small to Large Development Teams
- Efficient Use
of Level Lighting, Level
Optimization and Particle Effect
Techniques
- Low Polygon &
Medium Polygon Model Creation
for Use in Game
- Model
Unwrapping and Texture Creation
- Model
Animation Using 3DS Max
- Knowledge of
both subtractive and additive
level editors
- Game
Deconstruction Techniques
|
- Basic Game
Scripting using C++
- Quest
construction including dialogue
and journal writing and
scripting
- Working in a
Source Control Environment
- Storyboard
layout and concept art
- Knowledge of
the business and history of
video games
- Cinematic
Scene construction and shooting
techniques
-
Pre-Production Game
Documentation Writing & level
design Map Layouts
|
|
| |
| Game Experience |
|
Haunted
– Guildhall |
March – September 2007 |
|
Game Designer –
Half-Life 2
Team Project |
|
|
- Created optimized BSP
and lighting and positioned model
geometry with appropriate occluder brush
placement
- Served as Game
Designer for project which included a
robust Game Design document complete
with storyboard, story document and game
metrics testing system
- Produced custom
sounds to replace HUD, system menus and
in-game sound assets
- Managed the core game
mechanics and made adjustments as
necessary during QA testing
- Placed triggered
audio and custom soundscapes within all
levels of the game
- Created and
maintained a central story element
document
- Produced background
music and custom loops for all levels of
the game and system menus
|
|
Atomic Super Men
– Guildhall |
March – September 2007 |
|
Level
Designer – Half-Life 2 Personal
Project |
|
|
- Worked as an
individual level designer to produce a
complete Level Design Document, five
unique in-game art assets and a
production quality Half-Life 2 single
player level
- Designed a uniquely
themed Half-Life 2 map used in
conjunction with Master’s thesis field
research focusing on audio techniques
for level designers
- Created optimized BSP
and lighting and positioned model
geometry with appropriate occluder brush
placement
- Produced three new
document templates to aid future level
designers when considering audio
placement within their levels
|
|
Vale Rangers
– Bethesda |
January – March 2007 |
|
Level Designer –
Elder
Scrolls IV: Oblivion Team Project |
|
|
- Created quest
dialogue and journal entries for 4+
hours of new game play
- Recorded and balanced
levels for actor voice audio totaling
200+ new lines of in-game dialogue
- Created NPC scripts
used during player interaction
encountered during new quests in game
- Created and
maintained a quest dialogue tree
document and journal entry document
- Created and
maintained a central story element
document
- Created two new
dungeon environments
|
|
|
- Created five
environmental art models using a maximum
of 3,000 – 5,000 polygons per model
- Used various
techniques in 3D Studio Max including
edit mesh, edit poly, edit spline, mesh
smoothing and advanced unwrapping
techniques
- Practiced advanced
techniques of bump and specular mapping
as well as using normal maps on scene
models
- Added particle
effects, animation and set up lighting
and cameras for final hanger scene
|
|
Heroes vs. Villains
– Guildhall |
June
– September 2006 |
|
Level Designer –
Unreal
Tournament 2004 Team Project |
|
|
- Served as a level
designer on a full team including three
artists, three programmers and three
level designers to produce a full Unreal
Tournament 2004 Project in a three month
development cycle
- Developed under a
source control environment to produce
level design documents, concept art, a
full “assault” style Unreal Tournament
2004 map and 25 in game art assets
- Created optimized BSP
and lighting and positioned model
geometry with appropriate occluder brush
placement
|
|
Arizona Mining Co.
– Guildhall |
August 2006 |
|
Level Designer –
Unreal
Tournament 2004 Personal Project |
|
|
- Worked as an
individual level designer to produce a
production quality “deathmatch” map in
Unreal Tournament 2004 within a five day
production cycle
- Created optimized BSP
and lighting and positioned model
geometry with appropriate occluder brush
placement
|
|
|
- Served as a level
designer on a full team including three
artists, three programmers and four
level designers to produce a pre-defined
Unreal Tournament 2004 Project in a two
week development cycle
- Developed under a
source control environment to produce
two in-game models and a “freeze-tag”
style Unreal Tournament 2004 map
- Created optimized BSP
and lighting and positioned model
geometry with appropriate occluder brush
placement
|
| Education |
|
University of Oklahoma |
May
1997 |
|
| Bachelor’s Degree in
Management Information Systems |
|
The
Guildhall at Southern Methodist
University |
September 2007 |
|
| Master’s of Interactive
Technology Digital Game Development with a
specialization in Level Design |
| |
| Business Skills |
- VBScript
ASP
- Microsoft
SQL Server
- Ultimus
Workflow
- Microsoft
FrontPage
- Macromedia
Flash
- Cold
Fusion
- Microsoft
IIS
|
- HTML
Design and Development
- Javascript
web scripting
- Microsoft
Visual InterDev
- Macromedia
Fireworks
- Microsoft
Windows NT
- RAD Design
- Project
Management
- Life Cycle
Development
|
|
| |
| Related Experience |
|
Owner
– JAM’s Gaming Coliseum |
May
2003 – December 2005 |
|
- Developed an
extensive business plan and raised start
up capital, business duties included
managing finances, marketing events and
performing routine PC maintenance and
enhancements
|
|
Web Developer–
Zale Corporation |
July
1997 – December 2005 |
|
- Developed, Designed
and maintained e-commerce and financial
investor web pages
- Developed an strong
intranet/extranet website that utilizes
Ultimus Workflow for digital signature
and approval processes
- Developed on-line
verification, wish list, gift registry
and catalog based e-commerce web pages
-
http://www.zales.com,
http://www.zalecorp.com
|