A blimp can keep snipers at bay. more...
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Name: Omega Plague: UK
Game: Unreal Tournament 2004
Role: Level Designer
Production Cycle: 2.5 months
Level Type: Multi-Player Zombie Deathmatch
Omega Plague, UK is a FPS death-match game able to support six to eight players.
- Designed, built, textured, lighted, and scripted the level
- Added zombies with custom AI
- Created a custom game type
- Created a custom health powerup
- Created a custom shotgun
- Created a matinee level tour
:: Every good zombie game has a shotgun! ::
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A blue color gives an environment a cool feeling. more...
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Name: Exodus
Game: Quake IV
Role: Level Designer
Production Cycle: 2.5 months
Level Type: Single Player
Exodus is a FPS single player adventure where special focus has been paid to letting the player discover multiple gameplay choices to any one situation.
- Designed, built, textured, lighted, and scripted the level
- Multiple gameplay opportunities for each situation
- Scripted vignettes
- Custom GUI elements
- Custom audio
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Water effects add more scene atmosphere to a grim battle. more...
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Name: Hostile Takeover
Game: Company of Heroes
Role: Level Designer
Production Cycle: 2 weeks
Level Type: Multi-Player
Hostile Takeover: is a two player head to head RTS level influenced by the style of the original campaign's single player VX secret missile launch facility.
- Designed and decorated the level
- Focused on height advantage moments
:: It's getting hot in here! ::
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Can friendly kobolds really survive in the scortching desert?. more...
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Name: Yip Sauce
Game: Neverwinter Nights
Role: Level Designer
Production Cycle: 1 month
Level Type: Single-player RPG
Yip Sauce: is a single player RPG level originally made as my entrance criteria in order to apply into the Guildhall.
- Designed and decorated the level with existing and CEP content
- Scripted several complex moments and scene deepening interactions
- Wrote the dialog trees for NPCs
- Devised ambient routines for NPCs
- Timed scripted events based on time of day
:: It's time to make some sauce.. ::
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Diagonal shadows enhance the dynamic feel to the room more...
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Name: Hanging Gardens
Game: Unreal Tournament 2004
Role: Level Designer
Production Cycle: 4 days
Level Type: Multi-player Deathmatch
Hanging Gardens is a FPS death-match multi-player level with a high pressure turn around. The level focus paid special attention to lighting and meaningful player choices.
- Designed, lighted, textured, and decorated the level
- Multiple game play choices for each situation
:: Footsteps in the sand may not be yours. ::
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