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  • 2 player small RTS map featuring infantry tactics
  • Water effects set a grim mood
TI worked on over term break this RTS map. The map itself had been inspired by the VX testing facility in the original Company of Heroes single player campaign.

I wanted this map to let infantry get a distinct advantage against vehicles in limited areas, but at the same time give two vehicle fighting arenas.

For added flavor, I wanted to take advantage of the powerful water rendering to set a grim mood. I remembered getting dirty wading though knee deep water as a kid and picturing a desperate war scene. So here infantry got to slog it out using a water plane go up to the knees.
Infantry only back door access to a fuel control point
Attacking defenders of a
fuel control point
HQ overlooks those defending the fuel control access roads
Ramps gave higher units one free attack
Early game rush for the second
fuel control point
roads and narrow paths let infantry have a logistic advantage
Several defensive structures let units entrench and extend midgame fights
Water effects emphasize
the grim battle
Main arena where vehicles have the most freedom
 
All rights reserved © 2006 Kyle Garner and The Guildhall at SMU.