Be sure to bookmark, there's more to come after the IP announcement next month.
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Name: Unannounced licensed third person title
Game: Unreal 3 Engine
Role: Intern in a team of 100+
Production Cycle: 3 month internship of a two year project
Level Type: Single-player third person
On this title I was responsible for ensuring product quality, break new gameplay ground, and help future designers get up to speed faster.
- Unreal Editor used to design concept and programmer test levels
- Perforce used for asset management
- Developed and edited four AI nav meshes
- Altered existing emitters to create three new VFX
- Created five new matinees / vignettes from base assets
- Created and scripted four moments of cinematic gameplay
- Located and tracked 60+ quality assurance issues
- Composed and documented three recipes for other designers to follow
- Researched, deconstructed, and prepared a presentation for the design team on a gameplay genre
:: High Moon Studios is best known for Darkwatch, the acclaimed Vampire-Western first-person shooter ::
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In this game your flashlight is as effective as your gun. (Currently in production) more...
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Name: Haunted
Game: Half-Life 2
Role: Producer appointed by faculty / Level Designer leading a team of 13
Production Cycle: 5 months (Currently in production)
Level Type: Single-Player 1970s horror survival in the flavor of Resident Evil 4
Haunted is a single player third person game featuring light as the primary mechanic affecting the environment and enemy characters.
- Implemented Scrum methodology
- Produced the asset and development plan
- Coordinated department lead efforts
- Implemented the game designer conditions of satisfaction
- Designed, built, textured, lighted, and scripted the tutorial level
- Created four cinematic gameplay moments
- Created custom 90+ environmental base models and textures for artists
- Detailed the showcase game moments
:: It's awesome man, ya dig? ::
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Antigravity "Steampunk" style gas-balls. more...
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Name: Steam Warfare
Game: Unreal Tournament 2004
Role: Level Designer in a team of 10
Production Cycle: 3 months
Level Type: Multi-Player Onslaught style with a twist
Steam Warfare is a team based game where the players choose to be one of four ability classes and win in two different ways.
- Designed, built, textured, lighted, and scripted the "Air Raid" level
- Created Many of the custom environmental models and textures for this and other levels
:: We put the "Team" in "sTeam" ::
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Stumpy needs to get higher in the world. more...
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Name: Circus in the City
Game: Scrolling Game Development Kit
Role: Game Designer in a team of 2
Production Cycle: 2.5 months
Level Type: Scrolling single player
Circus in the City is a 2D edu-tanainment game targeting second grade geography students.
- Designed and scripted the game
- Coordinated the production of all art and sound assets
:: Oh No! Where did Moe Go!? ::
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