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XENOCIDE
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Xenocide is an RTS in which the player must build defenses in an
attempt to survive an alien onslaught for as long as
possible. Although this strange hybrid of
Starcraft and Space Invaders is small in scope, all of
the code was written from scratch by myself, even
without the aid of DirectX or OpenGL.
All of the art
in Xenocide was created by my brother in his own free
time, to whom I am eternally grateful.
Details:
- 100% of
the code was written by me, excluding the standard
C++ libraries, STL, and Boost.
- All
drawing and blitting routines were hand-written
without the aid of DirectX or OpenGL.
- Was
developed in 2 and 1/2 months.
- Features
a completely mouse-driven user interface, similar to
those seen in other real-time strategy games.
- Correctly
supports windows functionality, including "Alt-Tab."
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