ANDREW COGGIN Game Programmer
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Team Projects
Blood Ritual

Blood Ritual is a mod for Unreal Tournament 2004 that features the ancient struggle between two alien races.  It was developed at the guildhall in 2 and 1/2 months.

Personal Contribution:

  • Designed and programmed the HUD.
  • Implemented game menus including the opening 3D title screen.
  • Imported new fonts and was in charge of making the game resolution-independent.
  • Was chief editor and writer for all documentation, including the concept doc., design doc., and asset list.
  • Created particle systems for all in-game rune effects.

 

 
Ego

Ego is a top-down RPG in the style of Diablo that we created using the Quake II engine.

Personal Contribution:

  • Added shaders to the Quake II engine using the NVIDIA Cg SDK.
  • Wrote all of the Cg shaders including per-pixel phong lighting using bump-maps, diffuse-maps, and gloss-maps, as well as vertex-animation for fluid surfaces.
  • Designed and implemented RPG rule system, including all damage equations and character stats such as mana, strength, dexterity, intelligence, and stamina.
  • Implemented new inventory system with support for randomly spawned treasure or "loot."

 

Copyright © 2006 by Andrew Coggin and The Guildhall at SMU