An environmental map created to mimick the design of the Quake 4 Putrafication level. The objective was to create an environment that would fit as part of the Quake 4 level using the same style and atmosphere created in the game.

Development Time: forty eight hours


The lighting and asset placement was created to emmulate the Putrafication design.

 

Work copyright © 2006 Andres Elias Gonzalez Tahhan and The Guildhall at SMU