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One year undergraduate thesis in the Unreal Engine 2. The objective was to create convincing exterior environments with low impact on the game performance. A plant library was created that allowed the inclusion of high quality vegetation, in few simple steps. Each plant has certain attributes that allow the alteration of its characteristics and aesthetics. These include the use of wind, wind intensity, plant size, leaf size, and leaf and trunk textures. A representation was developed for this thesis which integrates 3D modeling solutions, and billboarding. Textured planes were used for the leaves, while 3D modeling was used for the ramifications of the plants.
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Development Time: one year |
Responsibilities:
- Research for creation of landscapes and vegetation in videogames
- Design, development and implementation of a technique for representing high aesthetic vegetation efficiently, using Unreal Script
- Creation of a plant library comprised of twenty tree models, ten plant models, nineteen bark textures and thirty one leaf textures, using the implemented technique
- Creation of an outdoor environment including terrain and use of the plant library
- Creation of plant and tree shadows using projectors
- Creation of five world assets for the environment
- Design, creation, texturing and animation of a character
- Thesis book
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3D models were used for the tree ramifications and billboarded planes were used for the leaves. |
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