|
Good documentation is
essential to the development of any game. It provides
accountability and an audit trail for management while also
providing a “road map” for a development team to move the
project forward. At the Guildhall, we have learned how to
properly document our work. The process is an iterative
one. Before building any level in-engine, I create a level
design document to formulate my ideas and communicate them
with the team I am working with. As the project moves
forward, the documentation is updated to reflect any
changes.
The following is the
initial Level Design Document I created for my current solo
project in Half-Life 2,
Rescue Mission.
Download in PDF format
Download in DOC format
|