6820 Preston Road #1312 (817) 320-7641
Plano, TX 75024
ddemaree@smu.edu
Skills
Level Design Skills
– Level and game flow planning, Concept and
design documentation, Scripting, Gameplay and
trigger systems, Enemy placement and pathing,
Lighting, Optimization, BSP block out and detail
geometry, Low poly static mesh creation
(modeling, unwrapping, and texturing) and
placement, Terrain editing, Materials and
shaders in Unreal
Scripting & Programming –
C++,
Lua 5.1, UnrealScript, Karma, Hammer,
TorqueScript
Modeling & Texturing Tools
– 3DS Max v8 and v7, Adobe Photoshop CS2
Level Editors
– GtkRadiant (Quake 3 & Quake 4),
Hammer World Editor (Half-Life 2), Torque
Game Engine v1.4, UnrealEd (UT2004
Editor)
Microsoft Office 2003
– Word, Excel, Outlook, PowerPoint, Project,
Publisher, FrontPage
Source Control
– Subversion, Tortoise SVN
Game Development Experience
Joint
Wargaming Training Extension – Internship July – December 2006
GUI Artist/Test Designer/
Scripter Team Torque Game Engine Project
-
Interned as one
of two level designers developing a Joint
Wargaming Training Extension prototype training
simulation for the US military – working under
the Institute for Advancing Technology
government contract
-
Used assets
provided by government technology to create six
lessons and tests within the Torque Game Engine
for combat medic training
Toybox
Heroes September 2006 – March 2007
Level Designer Team Half-Life 2 Project
-
Part of a
15-person team (3 Artists, 7 Level Designers,
and 5 Programmers) creating a multiplayer, small
area, free-roaming-fighter similar to Power
Stone
-
Built one trap
and four props for the Dollhouse level
-
Modeled,
unwrapped, and textured more than four physic
meshes
Escape September 2006 – March 2007
Level Designer Solo Half-Life 2 Project
-
Created a custom
Half-Life 2 level using Hammer World
Editor
-
Designed level
concept and authored level design document
-
Constructed
entire level including BSP block out, detail,
object placement, trigger placement, and
scripting
Nexus
Run April – June 2006
Level Designer Solo Quake 4 Project
-
Created a custom
Quake 4 level using Radiant
-
Designed concept
and authored level design document
-
Constructed
entire level including BSP block out, detail,
object placement, trigger placement, and
scripting
Great
Winter January – March 2006
Lead Level Designer Team Unreal Tournament 2004 Project
-
Part of an
11-person team (3 Artists, 4 Level Designers,
and 4 Programmers) creating a rune-based
multiplayer project
-
Conceptualized
and Created one of four levels (Alfheim)
-
Created and
Unwrapped five plus static meshes
-
Managed Level
Design Team (task list generation, communication
between disciplines)
-
Communicated
Level Design issues with lead Artist and
Programmer
Dark
Frost
July – September 2005
Game/Level Designer Team Scrolling Game Development Kit Project
-
Part of a
three-person team (1 Artist, 2 Level Designers)
creating a 2D top-down fantasy game
-
Designed and
implemented one of two levels (Memorial Park)
-
Created terrain
textures
-
Triggered events
through the use of Scrolling Game Development
Kit special functions
Wide
Open Mod
January – April 2004
Producer & Developer Solo Impossible Creatures Project
-
Developed and
released this game-play-altering mod for
Impossible Creatures, by Relic
Entertainment, while working full-time at First
Convenience Bank
-
Altered Lua files
to balance the game in a different manner
-
Altered other
game files to change functionality and
animations for the bat creature
-
Altered a rarely
played Relic map to be more like a classic map
Education
The
Guildhall at Southern Methodist University March 2007
Professional Certificate in Digital Game Development,
specialization in Level
Design
The
University of Texas at Arlington August 2000 – May 2003
69 credit hours, encompassing History, Calculus III, German, and
C++ programming courses
Related Work Experience
Impossible Creatures Planet
–
http://icp.mednickonline.com/ February 2003 – June 2004
Site Administrator – username: Lasertiger
Volunteer Team
Civilization Gaming Network
–
http://www.civgaming.net/ June 2001 – December 2004
Forum Moderator – username:
Laser Volunteer Team
First
Convenience Bank
–
http://www.1stcb.com/
January
2004 – June 2005
Personal Banker Branch, Team-like Environment
-
Processed
transactions and opened new accounts for
customers
-
Planned and
executed marketing strategies for the bank
-
Kept a perfect
till balance for entire duration of employment