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3d World Objects: Having a background in sculpture was a real plus when I got my hands on 3ds Max. It allowed me to build whatever I needed, without all of the fuss of hazardous fumes and electrical shock that conventional artists must endure. With Max and Photoshop, everything else melts away...
All of the models below were used either in game projects or focus studies that I worked on at the Guildhall. Those objects shown in-game use shaders (Quake3) to produce effects such as transparency, motion, and light. |