My resume is available in several formats.
-| Word Document - (EricYoung_Resume.doc) |-
-| Plain Text File - (EricYoung_Resume.txt) |-
-| Adobe PDF - (EricYoung_Resume.pdf) |-
Or you could scroll down, as it is provided below.
Eric Young
46 Silver Maple Place Spring, TX, 77382 (713) 562 – 5030 Eric@EricYoung.org EricYoung.org
Technical Skills
Editors: Unreal 3 (Brothers in Arms), Hammer (Half-Life 2), Radiant (Quake 4),
Unreal 2(Unreal Tournament 2k4), Aurora (Neverwinter Nights and Neverwinter Nights 2)
Level Design: Gameplay, Scripting, Storytelling, AI encounters, BSP construction, Terrain Editing, Environment Design, Visibility, Lighting, Optimization, Flow, Pacing, Atmosphere
Scripting: Lua 5.1, Radiant (Quake 4), UnrealScript, Javascript, Hammer entities, Aurora (NWN)
C++ Programming: DirectX, OpenGL, Networking, Input, UI, File Management, XML
3ds Max 8: Object/character modeling, UVW unwrapping, bone rigging, animation
Photoshop CS2: World object and environment textures, 2D Sprite Animation
Level Design Experience
Brothers in Arms: Hell’s Highway July -September 2006
Gearbox Software, Level Designer
Multiplayer Prototyping
- Three month internship with Gearbox Software in Plano, Texas
- Designed, tested, and iterated prototype multiplayer maps in UnrealEd 3
- Created five debugging maps for use by the Testing Manager
Toybox Heroes September 2006 - February 2007
The Guildhall, Level Designer
Half-Life 2 Team Project
- 2-4 player 3D fighting game capturing the console experience
- Designed, documented, and co-created the BSP, terrain, lighting, and gameplay of the “Sandbox” level
- Created, unwrapped, and textured six models used in the game
The Jester’s Price January - March 2007
The Guildhall, Level Designer
Neverwinter Nights Module
- Contains action-oriented puzzles with heavy scripting
- Puzzle systems designed with modular architecture, allowing customization by any designer
Mandate of Liberation September 2006 - February 2007
The Guildhall, Level Designer
Half-Life 2 Individual Project|
- Single player Half-Life 2 map exploring the consequences of player choice
- Built BSP, applied textures, designed lighting, optimized visibility
- Scripted optional side-missions, with complex interactions based on the order of completion
- Extensive use of AI controllers to create tactically challenging encounters
MCC Inquisitor April - June 2006
The Guildhall, Level Designer
Quake 4 Individual Project
- Single-player map focusing on scripted story telling and complex encounters
- Built BSP, applied textures, designed lighting, optimized visibility
- Utilized the Marine Ship assets as an original combat setting
- Created a scripted NPC companion to guide the player and tell the story
Element January - March 2006
The Guildhall, Level Designer
Unreal Tournament 2004 Team Project
- Designed, documented, and created “The Factory” level
- Built BSP, applied textures, designed lighting, optimized visibility
- “The Factory” contained dynamic elements to alter the atmosphere as the match progressed
- Created and unwrapped over a dozen models used in the project
Programming Experience
The EYngine - External personal project Fall 2005 - Present
- 2D DirectX game engine with 3D capability built from scratch in C++, on own initiative
- Impulse-driven 2D physics engine with a priori primitive collision and reaction
- Dynamic editor allows level and rule changes during runtime
Endless Adventure - ASCII Console game in C++ October 2005
- ASCII - based graphical RPG in the spirit of Rogue and Nethack
- Mouse-driven interface with dynamic, draggable windows for menus, text log, and inventory
- Maps, items, and monsters controlled by customizable text files
Education
The Guildhall at SMU Plano, Texas March 2007
Certificate in Digital Game Development: Specialization in Level Design
3.8 Cumulative GPA
Other Experience
Neobox - Computer Sales and Repairs July 2004 - January 2005
- Computer Technician
- Built custom systems from base components, repaired OS installations, recovered hard drives
- Head of RMA department - filing and paperwork for manufacturer returns and repairs
- Handled nightly deposit, customer service, inventory, sales
Hobby Gaming - Recreational gaming with various groups
- Pen and paper - Wrote and played campaigns for D&D, Deadlands, Shadowrun
- Miniatures - Warhammer Fantasy and 40K, Mordeheim, Battlefleet Gothic
- Board and card games - Magic, Settlers of Catan, Munchkin
Creative Pursuits - Exploring self-expression
- Writing - Short stories, fantasy and science fiction
- Drawing - Live models in charcoal or graphite, still life, fictional landscapes