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Game Projects :
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Weekday Warrior:
Half Life 2 engine
Programmer
(5 programmers, 6 level designers, 3 artists.)
·
Developed an inventory system for adventure genre game.
·
System flexible for the level designers to implement.
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Worked on input/output data through Hammer for entities.
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EGO:
Quake 2
engine
Programmer
(5 programmers.)
·
Developed an AI system (behavior state machine).
·
Path-finding
implemented using A* algorithm.
·
Also worked on the Quest system (Diablo style).
·
Worked
on input/output data through Quark for entities.
·
Using Quark to place path-nodes for NPCs.
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Spawning code for the new custom entities.
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Blood
Ritual:
Unreal Tournament 2k4
engine
Programmer
(5 programmers, 6 level designers, 3 artists.)
· Created
custom game-play using Unreal Script.
· Implemented
various custom runes for the game.
· Spawning
code for custom pickup entities.
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ZAP:
2D
car-chase game
Programmer
(Individual)
· Developed
a complete 2D game from scratch.
· Basic
2D renderer with all basic functionality.
· 2D
physics and math library to support various simulations.
· Collision
detection and response for basic racing games.
· ZAP
level editor in C#.
· Complete
documentation (concept, design, asset and dev).
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