Gohar Kanungo

game programmer    

 
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Blood Ritual - Unreal 2K4 engine

Blood Ritual was our term 2 project where a large
team of all the various stream of students got together
to build this Unreal mod. My duties on this project included:
-- Implement the custom game-play.
-- Implement runes (power-ups).
-- Implement pick-up classes.

This project introduced me to communication in a
large team of programmers, artists and level designers.
Completion time : April '05 - June '05
Get more information about this mod from the
Blood Ritual Official Website


EGO - Quake 2 engine

Ego was our term 3 & 4 team project where 5 programmers
got together to build a technical demo with a Diablo-style
RPG game-play off Quake 2 engine. This included various modifications over the existing Q2 engine. Out of which, my duties included:
-- Build a friendly NPC ("quest-giver").
-- Work on Quark to accommodate custom  entities.
-- Maintain quests tree given to the player.
-- Implement A* path-finding for all NPC's in our mod.
-- Implement friendly "comrades" for the player.
Completion time : July '05 - Dec '05
Download the trailer


Weekday warrior - Half Life 2 engine

Weekday warrior is an adventure-based game build on half life 2 engine.
I will be involved with Inventory system and basic input/output through
Hammer and dealing with custom entities.

Completion time for this mod is June '06.

© 2006 by Gohar Kanungo and Guildhall @ SMU. All rights reserved.