The player begins in a hotel lobby looking out into a street filled with zombies. When playing Half-Life 2 I felt the most enjoyable gameplay was
destroying zombies with various physics objects. In my final Directed Focus Study I designed a map with this gameplay as the entire focus.
Project: Zombie Street
Duration: 6 Months
Role: Level Designer / Designer
Engine: Half-Life 2 (Hammer)
Description:
This Level is still in production, these images are of
prototype stages.
Zombie Street is a single-player map for Half-Life 2. It combines all of the things I love best about Half-Life 2, zombies, gravity guns,
explosive barrels and saw blades.