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Contact Info: emberdione@gmail.com


All work copyright © 2006 Kim Acuff Pittman and

 

The player begins in a hotel lobby looking out into a street filled with zombies. When playing Half-Life 2 I felt the most enjoyable gameplay was destroying zombies with various physics objects. In my final Directed Focus Study I designed a map with this gameplay as the entire focus.


 
Project: Zombie Street Duration: 6 Months
 
Role: Level Designer / Designer Engine: Half-Life 2 (Hammer)
 
 
Description:
 
This Level is still in production, these images are of prototype stages.

Zombie Street is a single-player map for Half-Life 2. It combines all of the things I love best about Half-Life 2, zombies, gravity guns, explosive barrels and saw blades.