|
Level Designer |
||||||||||
|
|
||||||||||
| Models | ||||||||||
|
|
||||||||||
|
Speed Model Scene |
||||||||||
|
|
||||||||||
| All of these objects were modeled in 2 hours or less, then unwrapped and textured overnight. All textures were created by hand. This scene is inspired by Metroid Prime. | ||||||||||
|
Real-Life Objects / Scene |
||||||||||
|
The scene was for an assignment to help us learn the basics of 3DStudio Max. The objects are an assortment of models that I've created, unwrapped, and textured. |
||||||||||
|
Ancient Civilization Objects |
||||||||||
|
|
||||||||||
|
|
||||||||||
|
These objects were
created, unwrapped, and textured for the UT2K4 mod "Blood Ritual"
and are featured prominently in my level, Desolate Bluff. Click here to see them in game
|
||||||||||
|
Copyright © 2006 by James Beech and The Guildhall at SMU. All rights reserved. |
|
![]() |
||||||||