James Beech

Level Designer

         

 

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Models

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Speed Model Scene

    

 

     

 
All of these objects were modeled in 2 hours or less, then unwrapped and textured overnight.  All textures were created by hand.  This scene is inspired by Metroid Prime.
 

Real-Life Objects / Scene

  

 

 

The scene was for an assignment to help us learn the basics of 3DStudio Max.  The objects are an assortment of models that I've created, unwrapped, and textured. 

 

Ancient Civilization Objects

 

 

These objects were created, unwrapped, and textured for the UT2K4 mod "Blood Ritual" and are featured prominently in my level, Desolate Bluff.

Click here to see them in game

 

 

Copyright © 2006 by James Beech and The Guildhall at SMU. All rights reserved.