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James L. Kneuper Level Design Portfolio | |||||
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This project was the first full project in which I was primarily a scripter. Going in with knowledge of C++ and general programming concepts, Call of Duty's scripting language quickly became second nature to me. Sandstorm was developed by three level design teams, an art pool, and a single programmer (working in his spare time) over the course of four and a half months. |
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| Copyright 2006 the Guildhall at SMU and James L. Kneuper | ||||||
