Stuntman: Ignition (PS2)
While working for Paradigm/ THQ I worked on porting the XBox 360 Version of Stuntman:Ignition to the PS2. |
America's Army: OldTown
This map was done under contract with America's Army. It was made with America's Army's Editor, a modified version of UnrealEd 2.5. |
Resistance Rebirth: Lush Meadows
This was the 3rd and final Directed Focus Study. We were tasked to, as a group, come up with a map pack that took place somewhere within the Half-Life universe. We were to use HalfLife 2: Source to create this map pack. |
Kompressor
My fourth project, done in Half-Life 2.
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Fantasy Castle
This was my second directed focus study. Our instructions were to create an original scene depicting a Sci-Fi or Fantasy castle. My castle was loosely based on Dover Castle in Great Britain. |
Blade Runner Scene "Tyrell's Office"
This was my first directed focus study. Our instructions were to recreate a scene from "Blade Runner". I chose to recreate Tyrell's Office. |
The Hunt
My third project, done in Neverwinter Nights.
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Ascension
My second project, done in Unreal 2004.
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Bubba's Bug Bomb Bonanza
My first project, done in 2D Scrolling Game Developer Kit.
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