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LEVEL DESIGN

 

Stuntman: IgnitionStuntman: Ignition (PS2)

While working for Paradigm/ THQ I worked on porting the XBox 360 Version of Stuntman:Ignition to the PS2.

America's Army:  OldTownAmerica's Army: OldTown

This map was done under contract with America's Army. It was made with America's Army's Editor, a modified version of UnrealEd 2.5.

Focus StudyResistance Rebirth: Lush Meadows

This was the 3rd and final Directed Focus Study. We were tasked to, as a group, come up with a map pack that took place somewhere within the Half-Life universe. We were to use HalfLife 2: Source to create this map pack.

KompressorKompressor

My fourth project, done in Half-Life 2.

Focus StudyFantasy Castle

This was my second directed focus study. Our instructions were to create an original scene depicting a Sci-Fi or Fantasy castle. My castle was loosely based on Dover Castle in Great Britain.

Focus StudyBlade Runner Scene "Tyrell's Office"

This was my first directed focus study. Our instructions were to recreate a scene from "Blade Runner". I chose to recreate Tyrell's Office.

The HuntThe Hunt

My third project, done in Neverwinter Nights.

 

 

AscensionAscension

My second project, done in Unreal 2004.

 

BubbaBubba's Bug Bomb Bonanza

My first project, done in 2D Scrolling Game Developer Kit.

 

© Jason "MarblesXIII" Morales 2008
marblesxiii@gmail.com